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Shin Megami Tensei III: Nocturne: Difference between revisions

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** Or Daisoujou, if you manage to beat and fuse it. It has an almost-[[Game Breaker]] skill which allows it to drain HP and SP out of the opponent which drains more SP than it costs, is immune to ailments, has a very high magic stat; the best healing spell in the game which not only heals your party to full HP, it also cures status ailments. The icing on the cake is that the drain skill mentioned above is considered a magic attack, meaning that it can be buffed and an opponent's defense against it de-buffed. Put two and two together and you have a demon that fills its own SP to full and sucks the opponent dry in no time WHILE healing everyone. Needless to say, this demon stays in parties for a long time.
** Dark Might. Available as soon as you leave the hospital as one of Jack Frost's starting skills. Can turn any boss that isn't resistant to physical attacks in a complete joke, as long as your entire party has the skill and you time the battle accordingly. Bright Might works just as well, but appears slightly later.
* [[Does This Remind You of Anything?]]: The way Metatron swings his arm to perform his regular attack may resemble a Nazi salute to some.
* [[Doppelganger Spin]]: Ongyo-Ki. You can figure out the real one by {{spoiler|fighting him during a Full Moon and looking for the shadow}}. This only upgrades him from "impossible" to "extremely hard", though.
** Well, until you realize he only uses {{spoiler|physical attacks and buff spells, which can be countered rather easily.}}
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