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Trauma Center (series)/YMMV: Difference between revisions

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** Paraskevi is a straightforward, if potentially tedious, [[Asteroids Monster]] of a GUILT. But the pain comes when trying to S-rank its first mission in ''Under the Knife''. The conditions include not letting ''any'' Paraskevi fragments escape to other organs, along with a completion time of under 1 minute and 30 seconds. Considering how fast the Paraskevi move and begin to escape, the fact that they are temporarily invincible after cutting (so you can't stun them immediately), and with the vital damage from the lacerations forcing you to waste time to raise vitals, achieving the S-rank here is notoriously difficult. The other Paraskevi missions at least are more lenient on your time.
** ''Second Opinion'' makes Paraskevi more easy to deal with by shortening its invincibility frames, slowing the rate at which it burrows away, and giving the player a visual warning when one of the Paraskevi threatens to burrow. But come the X-mission featuring Paraskevi, and suddenly, your patient's vitals are capped at half the usual max for an unexplained reason.
* [[That One Level]]: Various levels can classify as this for two different reasons. One reason is that the difficulty of the level itself is rather high and can prove a source of frustration to those merely trying to clear the main plot. The other reason is that the level is straightforward when playing through the plot, but has incredibly tight conditions for an XS rank, turning into a major hurdle for those trying to XS every level. The former type of [[That One Level]] tends to be observed more often in New Blood as several operations, especially on Hard, are balanced towards two players simultaneously operating on the patient. ''New Blood'' has a couple missions that would certainly qualify for this trope (these don't count as [[That One Boss]] because there are multiple operations in these missions).
** The"Awakening", the ninth operation of the original, should be mentioned, especially since it's non-GUILT related. The patient's large intestine is suffering from aneurysms. To complete one, first, you have to magnify it. Then, shrink it with a needle until you can scalpel it. Then, forceps it to a tray. Drain the excess blood. Forceps the vessels together. Stitch. It's not the hard the first time, but once multiple ones start appearing, even the Healing Touch won't help. This extends to any aneurysm mission. The danger from them bursting is so great that after the first game, this operation almost always takes place within the brain just so you can start and stop immediately, and so the impact of [[One-Hit Kill|multiple aneurysms bursting at once is more realistic.]]. Hell, this mission was made ''easier'' for ''Second Opinion'': one fewer aneurysm develops during the last push.
** There are four challenge missions ''New Blood'' that involve treating a series of patients in a simulation. The final one involves one patient with that is infected with Kyriaki, Cheir, and infant Savato, and the one before that involves a simultaneous Deftera and Soma infection.
** In the main storyline of ''New Blood'', there is an arguably even harder mission that involves three patients. The first one is a Brachion infection, which is the [[Puzzle Boss]] of ''New Blood''. It's not particularly hard, but it eats up a large amount of time and can get nasty if the heads regenerate. The second operation is a simultaneous Cheir and Soma infection, which is nasty combination, but can be overcome with the right strategy and a little luck. The final operation is the worst thing ever. This patient is infected with both Soma and Onyx. This is downright criminal as treating Onyx invariably means taking your eye of Soma to find the hidden Onyx and you are almost guaranteed that a red tumor will harden while doing so. The kicker for these multiple patient operations is that when you lose, you have to start from the beginning, making it all the more annoying considering the Onyx/Soma combination is intricate enough to be its own mission.
*** Kyriaki presents [[Game Breaking Bug|issues]] [http://www.youtube.com/watch?v=sAx-2dRyExk to those attempting to speedrun the DS games...]
{{quote|Kyriaki: [[Big "What?"|WHAT?]] THAT FIRST SLICE IS ALREADY SUTURED? [[Screw This, I'm Outta Here|FUCK THIS, I'M GOING HOME!]]}}
*** "Lost in Flames". Just... "Lost in Flames".
** In the main storyline of ''New Blood'', there is an arguably even harder mission that involves three patients. The first one is a Brachion infection, which is the [[Puzzle Boss]] of ''New Blood''. It's not particularly hard, but it eats up a large amount of time and can get nasty if the heads regenerate. The second operation is a simultaneous Cheir and Soma infection, which is nasty combination, but can be overcome with the right strategy and a little luck. The final operation is the worst thing ever. This patient is infected with both Soma and Onyx. This is downright criminal as treating Onyx invariably means taking your eye of Soma to find the hidden Onyx and you are almost guaranteed that a red tumor will harden while doing so. The kicker for these multiple patient operations is that when you lose, you have to start from the beginning, making it all the more annoying considering the Onyx/Soma combination is intricate enough to be its own mission.
*** "Lost in Flames". Just... "Lost in Flames".
** ''Every'' Triti mission is an example of this.
** The ninth operation of the original should be mentioned, especially since it's non-GUILT related. The patient's large intestine is suffering from aneurysms. To complete one, first, you have to magnify it. Then, shrink it with a needle until you can scalpel it. Then, forceps it to a tray. Drain the excess blood. Forceps the vessels together. Stitch. It's not the hard the first time, but once multiple ones start appearing, even the Healing Touch won't help. This extends to any aneurysm mission. The danger from them bursting is so great that after the first game this operation almost always takes place within the brain just so you can start and stop immediately, and so the impact of [[One-Hit Kill|multiple aneurysms bursting at once is more realistic.]]
** While ''Trauma Team'' is notably easier than the past games, getting an XS rank is now ''much'' more difficult. Nowhere does this become more apparent than "Blade of Resolve" and "Love in the Ground", which require the player to get all COOL miniranks and to finish absurdly fast.
*** AIf good numberyou're ofhandling Tomoe's missions areand thesethe level involves multiple branching paths, particularlyon anythe missionfirst involvinggo, multipleyou're branched-outnearly pathsguaranteed to get lost and waste precious time. The one where you have to search for {{spoiler|Dr. Cunningham in a huge pile of rubble}} is the prime example.
*** Naomi's missions may not be ranked, but they are ''hard''. This troper took ''over an hour each'' playing her missions.
* [[They Changed It, Now It Sucks]]: ''Trauma Team'' has caused a [[Broken Base]] in this respect.
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