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Cosmic Plaything: Difference between revisions

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* In [[The DCU]], [[Animal Man]] is a combination of this and the [[Meta Guy]]; he realizes that he's a fictional character, at the whims of his writers. However, this awareness decreases and increases over time (naturally, due to the aforementioned whims).
* Charles Brigman from ''[[PS238]]'' has [http://ps238.nodwick.com/comic/07162008/ officially] [http://nodwickps238.humor.gamespynodwick.com/ps238comic/comics07302008/index.php?date=2008-07-30 become] a Cosmic Plaything. Paradox [http://ps238.nodwick.com/comic/06172011/ is one too], but in the sense that he has "duties to perform" -- among the other things, he is sometimes used as a "wild card" doppelgänger of people who cannot be present (in certain unusual circumstances, like time travel), but their absence could cause, well, paradoxes.
* Whether it be in video games or comic books, [[Spider-Man]] is Marvel's ultimate Cosmic Plaything.
** That [[Affirmative Action Legacy|Miles Morales]] doesn't inherit this (indeed is regularly subject to [[Character Shilling]] instead) is regularly held against him.
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* The basic premise of the children's book ''Alexander and the Terrible, Horrible, No Good, Very Bad Day''.
* {{spoiler|Randolph Carter}} from [[H.P. Lovecraft]]'s The Dream-Quest of Unknown Kadath is this. {{spoiler|It turns out the city Carter had been searching for the whole time was actually just jumbled up memories of Boston.}}
* ''[[Labyrinths of Echo]]'' has many of these, in different ways. Max himself is one, rather obviously (in his case it's a part of immortality-via-being-repeatedly-created "deal", among the other things). Practitioners of the Invisible Magic usually slowly turn into these long before they "stop being human", due to playing with the powers of Multiverse and learning that the best ways to do it amount to "jump up, then just let the winds carry you along". Dopersts are sort of one-shot doppelgängers, driven to appear on someone's way in reality or dreams while looking like whoever will elicit a momentary emotional response -- typically by being "recognized" or momentarily mistaken for someone important to the victim, and/or enacting suppressed fears (including too many bicycle riders' fear of driving into a pedestrian, as it turned out).
 
 
== Live Action TV ==
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