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Another Century's Episode/YMMV: Difference between revisions

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** Terada ''still'' did [[Lying Creator|lie about one thing]]: he said R would use instrumental SRW-style themes...which ''is'' true, but the game features a background music editor, which means you can bring in the orginal openings and soundtracks to the series. Fortunately, this little addition is almost universally praised.
** ''A.C.E. Portable'' is seen as this, since it comes right on the heels of the critically panned R, was at 90% when it was announced (presumably owing to the fact that almost 90% of it is recycled from past games) and it does away with elements of R that were unpopular, like the Tension-based weapons set-up and the [[Rail Shooter]] segments.
* [[Breather Level]]: Subverted in ''Another Century's Episode 2'', where a back-to-back set make up the game's ''final'' two levels
* [[Game Breaker]] - The "Limiter Removal" option allowing infinite ammunition once a mech's stats are upgraded to max. It's especially bad for the likes of the [[Mobile Suit Gundam Wing|Wing Zero Custom]] and the two [[Mobile Suit Gundam SEED|METEOR]] units, who can clear entire maps with ease when they don't need to reload
** Also subverted earlier in the same game, where the player must play through two back-to-back levels: one involving an [[Escort Mission]], the other involving a boss battle, who you must face with damage carried over from the last mission
** The Buster Ark's Riot Shot attack in 2 which, due to a [[Good Bad Bug]], can literally [[One-Hit Kill]] any enemy if used at point-blank range
* [[Game Breaker]]:
** And of course, the [[Eureka Seven|Nirvash typeZERO Spec 3]] in 3, easily the most powerful unit in the game (and indeed, is a [[Bragging Rights Reward]] for clearing each and every hidden mission). It only has three attacks/weapons, two of which are on par with the [[Mobile Suit Gundam|RX-78-2 Gundam's]] Beam Rifle and Wing Zero Custom's Rolling Buster Rifle, and a third which ''prevents nearby (non-boss) enemies from attacking for a short while''. Couple all that with reduced damage compared to other mechs, and moderately swift reload/recharge times, and you have a playable unit that can make even the [[Final Boss]] run home crying for mommy
* [[Game Breaker]] -* The "Limiter Removal" option allowing infinite ammunition once a mech's stats are upgraded to max. It's especially bad for the likes of the [[Mobile Suit Gundam Wing|Wing Zero Custom]] and the two [[Mobile Suit Gundam SEED|METEOR]] units, who can clear entire maps with ease when they don't need to reload
** That line about Spec 3 being the strongest? That is true... to a point. Get [[Turn A Gundam|Turn a Gundam]] to a Limiter Removal, and it gets an infinite supply of hand grenades. Doesn't sound like much? Well these hand grenades happen to actually be Nuclear Warheads! Combine that with the Moonlight Butterfly, which does insane damage to all units anywhere close to the Turn-A, and its extremely potent [[Healing Factor]], made all the nastier by the really high armor rating it'd have by then, and you have a unit that can beat even the [[Final Boss]] in a matter of seconds.
** The Buster Ark's Riot Shot attack in ''Another Century's Episode 2'' which, due to a [[Good Bad Bug]], can literally [[One-Hit Kill]] any enemy if used at point-blank range
** And of course, theThe [[Eureka Seven|Nirvash typeZERO Spec 3]] in ''Another Century's Episode 3'', easily the most powerful unit in the game (and indeed, is a [[Bragging Rights Reward]] for clearing each and every hidden mission). It only has three attacks/weapons, two of which are on par with the [[Mobile Suit Gundam|RX-78-2 Gundam's]] Beam Rifle and Wing Zero Custom's Rolling Buster Rifle, and a third which ''prevents nearby (non-boss) enemies from attacking for a short while''. Couple all that with reduced damage compared to other mechs, and moderately swift reload/recharge times, and you have a playable unit that can make even the [[Final Boss]] run home crying for mommy
** That line about Spec 3 being the strongest? That is true... to a point. Get [[Turn A Gundam|Turn a Gundam]] to a Limiter Removal, and it gets an infinite supply of hand grenades. Doesn't sound like much? Well these hand grenades happen to actually be Nuclear''nuclear Warheads!warheads''. Combine that with the Moonlight Butterfly, which does insane damage to all units anywhere close to the Turn-A, and its extremely potent [[Healing Factor]], made all the nastier by the really high armor rating it'd have by then, and you have a unit that can beat even the [[Final Boss]] in a matter of seconds.
** One of the ART-1's Tension attacks can one shot almost all large [[Mooks]] if you hit the right place. That, and it's a [[Lightning Bruiser]]. In fact, were you to max Ryusei's stats early in the game, the rest of the missions makes R a joke.
** In 2, [[Gundam Wing|Altron Gundam]] in ''Another Century's Episode 2''. Its Dragon Fang attack does damage on par with Wing Zero's [[BFG|Twin Buster Rifle]], but it reloads '''much''' faster (as in, as soon as the fang returns to Altron's arm, it's ready to go again). The TBR has better range, but Altron can single-handedly tear through just about any enemy in the game; the main exception is Large-sized enemies like mobile armors and battleships, since the Fang doesn't work on them. Of course, it's still a pretty good machine even without that move.
** The Hi-Nu Gundam. JUST, the Hi-Nu Gundam.
** In 2, [[Gundam Wing|Altron Gundam]]. Its Dragon Fang attack does damage on par with Wing Zero's [[BFG|Twin Buster Rifle]], but it reloads '''much''' faster (as in, as soon as the fang returns to Altron's arm, it's ready to go again). The TBR has better range, but Altron can single-handedly tear through just about any enemy in the game; the main exception is Large-sized enemies like mobile armors and battleships, since the Fang doesn't work on them. Of course, it's still a pretty good machine even without that move.
* [[Good Bad Bug]] - R features a handy little trick that'll let you max all mecha in the game as soon as you can upgrade a single unit a single level, legitimately. Characters require at least 1000 experience points each to do the same trick, but it's possible to maximize just about every single character in one playthrough.
* [[It's Easy, So It Sucks]] - A common complaint about The Final is it's significantly easier in difficulty than its predecessors.
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