Buck Rogers: Planet of Zoom: Difference between revisions
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Released initially in 1982 by [[Sega]], ''Buck Rogers: Planet of Zoom'' (also known as ''Zoom 909'') is one of the early progenitors of "Into-the-Screen" [[Shoot'Em Up|Shoot 'Em Ups]], predating even Sega's later and more well-known titles like ''[[Space Harrier]]'' and ''[[After Burner]]''. The game was [http://www.arcade-museum.com/game_detail.php?game_id=7227 first released for the arcades], but received [http://www.generation-msx.nl/msxdb/softwareinfo/1797 many], [http://www.worldofspectrum.org/infoseekid.cgi?id=0000731 many], [http://www.atariage.com/software_page.html?SoftwareLabelID=612 many], ''[http://www.lemon64.com/?game_id=383 many]'' ports for contemporary gaming systems of the time. As is the case with most video games from this period, each of the ports have somewhat different game mechanics compared to the arcade game, as well from each other.
Although it's based on the [[Buck Rogers|venerable eponymous space opera]] (specifically ''[[Buck Rogers in the 25th Century]]''), the game [[No Plot, No Problem|has no plot of its own]]
Go get 'em, soldier.
{{tropelist}}
* [[Airstrike Impossible]]: A number of sectors in the arcade version involve trench runs (as well as barriers to smash into at high speed). In all versions, planetside sectors are littered with Electron Posts (not always the case in the arcade version). Some versions of the game have them actually fire on you if you don't fly in between them, too.
* [[All There in the Manual]]: The original
* [[Asteroid Thicket]]: Some sectors in the arcade version have these.
* [[Cognizant Limbs]]: In the arcade version, the Mothership's four engine pods will fall off if they are shot at. [[Kaizo Trap|You can crash into them if you're not careful
* [[Endless Game]]: In the arcade version, the game has only eight stages ("sectors"), with the mothership as the final (and only) boss. Clearing the game puts you on the next loop, with the message "NICE PLAY, GO ON.". The arcade actually displays how many loops you've run (labeled as "rounds") as well.
* [[One-Hit-Point Wonder]]: In the finest of shmup traditions.
* [[Timed Mission]]: You've got a fuel gauge that steadily depletes, causing you to lose a life if you run out. Methods of replenishing the gauge differ somewhat between the various versions of the game.
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