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* [[Playing Against Type]]: A surprising number of characters throughout the series (particularly in ''Resident Evil 2'', ''Resident Evil 3'' and ''Resident Evil 4'') are voiced by actors who previously only appeared in children's entertainment.
* [[What Could Have Been]]:
** The original versions of ''RE2Resident Evil 2'' and ''RE4Resident Evil 4'', known as ''Resident Evil 1.5'' and ''Resident Evil 3.5'' respectively. Both versions were scrapped due to the developers being unsatisfied with the direction they were taking. One of the scrapped ''Resident Evil 4'' ideas had Leon going through a castle fighting living dolls. Which was deemed too "supernatural" for a series based on science. The two versions of ''Resident Evil 4'' before that got retooled into ''[[Devil May Cry]]'' (the "Stylish" build) and ''[[Haunting Ground]]'' (the "Castle" build), respectively. At one point, according to an interview with the actor who played Leon, Leon was actually supposed to be killed as a result of the virus mutating inside of him, but this tested poorly even among Capcom executives and the idea was scrapped (Paul Mercier was kept, much to his delight, however).
** In 2001, Capcom announced that the ''[[Resident Evil 3: Nemesis]]'' franchise was originally going to be exclusivea to[[Gaiden NintendoGame|a &side thestory]] GameCube.set Inin additionRaccoon City, involving civilians trying to straightescape. portsA ofgame titled ''[[Resident Evil 2]]3'', ''[[Residentwas Evilin 3:development Nemesis|3]]'at the same time by Hideki Kamiya's team, and involved HUNK on a cruise ship (following from ''[[Resident Evil Code:2'''s Veronica|Codestory). VeronicaThe X]]'',escape astory totalthen ofgot twoan newupgrade gamesto (Onea ofmain whichgame and Jill was added as the main character, while Kamiya's ''[[Resident Evil (video game)|REmake]]3'') weregot releasedscrapped, (and remained)he exclusiveand tohis Nintendo'steam consoles;moved andonto what would become the first version of ''[[Resident Evil 4]]''. wasThis alsomeant anouncedthat asthe anumber GameCube3 exclusivewas beforenow Capcomfree decidedfor thatJill's duegame, toand poorthe salesgame ofwas titled ''[[Resident Evil Zero]]'' and the3: ''REmakeNemesis'', theyjust wouldin releasetime thebefore gamebeing onreleased theas [[PlayStation''Resident 2]]Evil as1.9'' wellinstead.
** In 2001, Capcom announced that the ''Resident Evil'' franchise was going to be exclusive for the [[Nintendo GameCube]]. In addition to straight ports of ''[[Resident Evil 2]]'', ''[[Resident Evil 3: Nemesis]]'', and ''[[Resident Evil Code: Veronica|Code Veronica X]]'', a total of two new games (one of which was the [[Resident Evil (video game)|''Resident Evil'' remake]]) were released (and remained) exclusive to Nintendo's consoles; ''[[Resident Evil 4]]'' was also anounced as a GameCube exclusive before Capcom decided that due to poor sales of ''[[Resident Evil Zero]]'' and the ''Resident Evil'' remake, they would release the game on the [[PlayStation 2]] as well.
** [[Hilarious in Hindsight|And then Resident Evil 5 wasn't even released on a Nintendo console...]]
** ''[[Resident Evil 3: Nemesis]]'' was originally going to be a [[Gaiden Game]], a side story to ''[[Resident Evil 2|2]]'', while ''[[Resident Evil Code: Veronica|Code: Veronica]]'' was going to be called "Resident Evil 3: Code: Veronica". ''Nemesis'' then proved to have a lot more content than what was typical of gaiden games, so they took away ''CV'''s "3" and slapped it onto ''Nemesis''.
** The title may have changed, but ''CV'' is still the direct sequel to ''Resident Evil 2''.
 
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