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(Rescuing 1 sources and tagging 0 as dead. #IABot (v2.0beta9))
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* In ''[[Metal Gear Solid 2: Sons of Liberty]]'', when fighting the Harrier, you can't protect yourself from its missiles by hiding behind objects, because the missiles will always hit the object, and its explosion passes through the object and hits you. However, if you press yourself up against the object, the AI will think you're trying to move in that direction, and the missiles will always come in too low to hit you. May be the only way to beat it on Extreme.
** In ''[[Metal Gear]]'', the original, during the boss fight against Big Boss. He always tries to be on the opposite side of the room to you, so if you stand in the middle of the room, he gets confused and runs back and forth in one of the corners until you move. You can use this exploit to force him to run over your mines.
* The original ''[[Metal Gear Solid]]'' is full of them. All of these examples and more are demonstrated in a mostly finished [https://web.archive.org/web/20110917214130/http://www.viddler.com/explore/adelikat/videos/644/ tool-assisted speedrun of the game], done by theenglishman.
** Vulcan Raven sometimes fails to notice that he's knocked over one of the crates, but the collision detection keeps track. You can lure him into shooting one down, and then watch him walk into it repeatedly until he's provided with some other stimulus, like seeing you. If you hide in the corner, you can flatten him with Nikita missiles without him moving from his spot. He also has a slight overlap in his cone of vision and his minigun's hit radius, meaning that he can theoretically be whaling on a wall while you stand behind a wall and Nikita spam.
** During the second phase of the Hind D fight (after the first major air strike) standing underneath the Hind will cause Liquid to be unable to see you, and you can spam Stingers underneath him while he strafes back and forth looking for you.
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