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Critical Existence Failure: Difference between revisions

Rescuing 2 sources and tagging 0 as dead. #IABot (v2.0beta9)
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(Rescuing 2 sources and tagging 0 as dead. #IABot (v2.0beta9))
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* Any installment of the ''[[Wizardry]]'' series partially averts this trope. The damage dealt by the breath attacks of certain enemies is based on their current HP, so there is a reason to wound them without killing them. However when dealing with anything else it's played straight as an enemy is just as deadly with 1 HP left as fully healthy.
** In ''Wizardry 8'', if you hit an enemy with 1 HP left even with the weakest weapons in the game they will explode spectacularly in a shower of gibs. Finishing off a group of wounded enemies with your bard's bagpipes at the lowest power level is hilarious.
* ''[https://web.archive.org/web/20120625100046/http://lunia.ijji.com/ Lunia]'', an [[MMORPG]], does this in an interesting way. You can actually go down to 0 hp, but won't die until you receive a knockdown attack. Your mana stops regenerating (and you can't use potions) at 0 hp so your usefulness is greatly reduced but certain monsters or bosses can be beaten by ignoring their (non knockdown) attacks to you and just hitting them over and over again till they die. It also makes for possibly very annoying [[PvP]] fights if the loser decides to just run, not allowing you to deal the finishing blow. And of course, once you're down with 0 hp, a healer can still heal you provided they get to you within a few seconds. However, you are still extremely far from invincible.
* ''[[Star Trek: Bridge Commander]]'' is one of the best aversions: you can shoot different subsystems of the enemy ships with different and realistic effects: shooting the weapons will lower the damage output (until they get destroyed), shooting the engines slows down the ship, and shooting the reactor takes away the power from every system. Still, the reactor or the hull are the only "instant-kill" systems: you can easily paralyse and disarm a ship (in some missions, you ''have to''), without destroying it. This also applies to your ship.
** Destroying the warp core blows up the ship, which goes in line with the series, as it means all those antimatter particles are suddenly free to roam around the ship, destroying any matter on contact.
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* In the MMORPG ''[[City of Heroes]]'', taking damage does not impair your character's ability to fight at all. In fact, one of the previous incarnations of the Blaster archetype's inherent ability ''Defiance'', a Blaster would actually do ''more'' damage the closer they were to being defeated. The game is also hard-coded with a function that prevents an uninjured character from being one-shotted; the maximum amount of damage a player can take is one point less than their total hit points. You can fall from the maximum height, or take the biggest hit from the most powerful NPC in the game, and you'll be left with one hit point. However, as soon as you take even a single point of damage, you're no longer protected from going down from a single massive hit. This can create some interesting accidental vulnerabilities, as it is possible to take damage running down stairs or a ramp too fast, or even (on occasion) running off a curb onto the street.
* Darth Sion, from ''[[Knights of the Old Republic|KotOR 2: The Sith Lords]]'' holds his body together with the Force, and so is literally willing himself to stay alive. It's mentioned that he's got thousands of fractures throughout his body, and his skin is one mass of scar tissue. The rest of the cast play this trope straight without justification, though.
* Epically Averted in Drop Team, [https://web.archive.org/web/20140203230349/http://www.battlefront.com/products/dropteam/ ] , which has 3D armor maps (which allows objects to have more armour on the front than on the back, for instance), and a complete physics model especially for modelling what happens when that armor gets penetrated. Munitions can overpenetrate (fly in one side, and out the other... oops! ), damage subsystems, light an AFV on fire, or cause a catastrophic explosion on the first hit; all depending on the exact munition type, flight distance, angle of impact on armor, etc.
* In ''[[HAWX|Tom Clancy's H.A.W.X.]]'' and its sequel, your fighter jet can shrug off missiles without any hydraulic problems or loss of control, as long as your health gauge is above 1%. After that, pray that you do not even get hit by a FLaK, or your aircraft will explode.
* Averted with vehicles in ''[[Just Cause (video game)|Just Cause 2]]''. Tires can get blown if shot making a vehicle hard to control or crash, damage can cause your steering to pull to one side, and other performance issues happen. Although the vehicle is still drivable until it explodes. Played straight with people.
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