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Deus Ex: Human Revolution/Trivia: Difference between revisions

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* [[Updated Rerelease]]: The ''Director's Cut'' release. Which improves in-game textures, incorporates DLC material, tweaks gameplay and most notably changes up the boss fights.
* [[What Could Have Been]]:
** [http://www.next-gen.biz/news/eidos-montreal-planned-more-deus-ex-locations There were originally going to be more city hubs in the game]{{Dead link}}: Upper Heng Sha (which was even partially completed), Montreal (the devlopers' home city, which they were rather regretful for not managing to include) and even India. They didn't complete these due to lack of development time, not wanting to stretch out the story too much and so that they could focus on making fewer but bigger hubs.
** They also stated that the lack of development time was the reason why {{spoiler|the game's ending is literally chosen via button presses}} as opposed to something more involved. The endings themselves however, were exactly what they intended.
** The "neo-Renaissance" was also supposed to have a greater influence in fashion leading to concept sketches like [http://www.incgamers.com/images/screenshots/27691orig.jpg these.] [[Tropes Are Not Bad|This was arguably for the better]] (unless Jensen wore an [[Assassin's Creed|Assassin hood]]).
*** YMMV on that: the middle three at least would fit in quite well.
** A conversation boss fight with {{spoiler|Megan Reed, that would have revealed more about their failed relationship}}.
** An alternate [http://eidosmontreal.tumblr.com/post/19236236526/hi-first-off-you-have-created-one-of-the-greatest opening,]{{Dead link}} that had you breaking into Sarif HQ as to test their security system. The fact that you were breaking into Sarif and not a competitor firm wouldn't be revealed until the end of the sequence.
 
{{reflist}}
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