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Need for Madness: Difference between revisions

Rescuing 1 sources and tagging 0 as dead. #IABot (v2.0beta9)
(Rescuing 1 sources and tagging 0 as dead. #IABot (v2.0beta9))
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* [[Someday This Will Come in Handy]]: Few players know that doing forward rolls decrease the amount of time in the air while at the same time propelling the car forwards, while doing backward rolls causes the car to fly even higher at the expense of velocity. Knowledge of this can be vital in some stages where every little extra speed boost you can get from stunts can make a difference between a close finish with you behind or a close finish with you in front, or if the extra height can mean EL KING wasting you the moment you land or you flying over it.
* [[Some Dexterity Required]]: Some stunt categories, such as tabletops, require a bit of additional thinking to execute correctly.
* [[Spiritual Successor]]: The entire series, to an earlier game developed by Waly, called ''[https://web.archive.org/web/20101020060446/http://www.woodlands-junior.kent.sch.uk/Games/maniacs/ Maniac Racers]''. ''Maniac Racers'' featured the same race-or-waste mechanics, except that the game was played from an overhead 2D perspective.
* [[Sturgeon's Law]]: This came into full effect the moment registered players were allowed to use cars they made in ''NFMSP'''s Car Maker in ''NFMM''.
* [[Suicidal Overconfidence]]: The AI has a tendency to overestimate the durability of the car it uses. Cue Nimi driving headlong into M A S H E E N.
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