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PlayStation 2: Difference between revisions

Rescuing 1 sources and tagging 1 as dead. #IABot (v2.0beta9)
(IndexTrope->Useful Notes)
(Rescuing 1 sources and tagging 1 as dead. #IABot (v2.0beta9))
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The [[The New Tens|early 2010s]] marked the death of the PS2, with only seven games released in North America in 2011 and one in 2012. The only America-released games during the 2010s with enough reviews to make it on Metacritic were ''[[Sakura Wars]]: So Long My Love'' and ''[[Silent Hill: Shattered Memories|Silent Hill Shattered Memories]]''. The final game released for the PS2, barring any unexpected future releases, was ''Major League Baseball 2K12''.
 
As with many consoles some years after original release, there exists a spirited community of modders and hackers who have written various pieces of homebrew software for the console, including a handful that exploit the untapped potential of the [[wikipedia:PlayStation 2 Expansion Bay|Expansion Bay]] to allow installing titles onto a compatible hard drive of capacities up to and including 2TB. This can significantly decrease loading times and is especially useful on older consoles which have aging DVD drives that skip or don't function at all. The most popular and compatible is currently [https://web.archive.org/web/20100726151725/http://opl.psx-scene.com// Open PS2 Loader], which supersedes [http://www.hdloader.org/ HDLoader]. In addition, some titles can be forced into HD resolutions (720p and 1080i) using [http://psx-scene.com/forums/f19/gs-mode-selector-development-feedback-61808/ GS Mode Selector], which can drastically improve the visuals on certain games such as ''[[Out Run]] 2006'', ''Fight Night Round 3'', ''[[Bully (video game)|Bully]]'' and ''[[God of War (series)|God of War]]''.
 
The abbreviation PS2 should never be confused with IBM's attempted successor to the IBM PC, the PS/2 (note the slash), or the mini-DIN keyboard/mouse interface it popularized.
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* Theoretical polygon count is around 66,000,000 polygons per second. In real-time games, the count would be around 15-20 million per second, which is 500-650,000 polygons per frame at 30 fps and 250-325,000 at 60 fps.
* The GPU could output resolutions up to 1280x1024 pixels. However, ''[[Gran Turismo]] 4'' and ''Tourist Trophy'' <ref>the latter is essentially the former [[Recycled in Space|WITH MOTORCYCLES!]]</ref> were capable of 1080i output by essentially rendering half of each frame and then combining them together to create a 640x1080 image at 30fps. [http://community.us.playstation.com/message/6646481#6646481 More detailed explanation here.]{{Dead link}}
* Sony effectively took the opposite approach to Sega with regard to GPU design, as the Graphics Synthesiser excelled at generating lots and lots of polygons very quickly (even being competitive with the much more advanced GPU in the Xbox in that regard), but delivered absolutely horrible performance when any significant degree of anti-aliasing or texture filtering were involved. As a result, the console's games generally looked very similar to those on its two main competitors, albeit with a noticeably more "jagged" look and slightly blurrier textures.
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