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System Shock: Difference between revisions

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* [[Possession Implies Mastery]]: Averted in the sequel, where you need to spend cybermodules just to be able to use them.
* [[Posthumous Character]]: Most of the characters thanks to their logs. Chances are, one way or another, you're gonna stumble across their corpses.
* [[Powered Armor]]: With limited battery life.
* [[Power Crutch]]: The Psi-Amp in the sequel, allowing you to use PSI-Disciplines.
* [[Powered Armor]]: With limited battery life.
* [[Power Source]]: The energy meter in the original, which was used as ammo for energy weapons and to power-up your accessories. In the sequel power-based equipment has their own batteries. Both games have recharge stations.
* [[Powers as Programs]]: Cybermodules and O/S upgrades in the sequel.
* [[Power Source]]: The energy meter in the original, which was used as ammo for energy weapons and to power-up your accessories. In the sequel power-based equipment has their own batteries. Both games have recharge stations.
* [[Praetorian Guard]]: The Elite Mutants in the original, featured on the cover and can be only found on the Bridge Level.
* [[Press X to Die]]: Pull the lever with the words "Laser Control" above it and get a [[Nonstandard Game Over]].
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* [[Slept Through the Apocalypse]]: Both protagonists slept through the most of events when they were in post-operation healing coma.
* [[Soft Water]]: There is a section in the sequel that requires you to fall down from very high to the water.
* [[Spaceship Girl]]: SHODAN is the spacestation girl, {{spoiler|then became the spaceship girl at the end of the sequel.}}
* [[A Space Marine Is You]]: especially in the sequel, in which the player character actually joins the military in the beginning of the game.
* [[Spaceship Girl]]: SHODAN is the spacestation girl, {{spoiler|then became the spaceship girl at the end of the sequel.}}
* [[The Spartan Way]]: The Io training facility where the Marines, the Navy guys (to the annoyance of the Marines) and OSA operatives (to the ignorance of former two) train for the year to build their endurance. It has a 16% fatality rate.
* [[Spiritual Successor]]: To the [[Ultima Underworld]] series. System Shock itself has its own successors in form of [[BioShock (series)]] and [[Dead Space (video game)|Dead Space]].
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* [[Star-Crossed Lovers]]: Tommy Suarez and Rebecca Siddons. He is crewmember of UNN Rickenbacker run by the anti-corporate military man, She is crewmember of Von Braun run by the [[Corrupt Corporate Executive]] {{spoiler|and possessed by SHODAN}}.
* [[Starship Luxurious]]: Von Braun.
* [[Status Buff]]: Various boosters, implants and Psychogenic PSI-Disciplines in the sequel. The patches in the original, but some gave unpleasant side-effects, mostly of [[Interface Screw]] nature.
* [[Stat-O-Vision]]: The protagonists ARE implanted with cyber-interaces, after all.
** In the original game, part of the HUD is dedicated to monitoring vital functions, including heart rate, energy consumption and ''chi waves'' (aka brain activity). When you die, the heart rate flatlines realistically, fluttering before dying, and the brain activity line also stops its consistency before disappearing altogether.
* [[Status Buff]]: Various boosters, implants and Psychogenic PSI-Disciplines in the sequel. The patches in the original, but some gave unpleasant side-effects, mostly of [[Interface Screw]] nature.
* [[Staying Alive]]
* [[Stealth Mentor]]
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* [[Technicolor Death]]: The way {{spoiler|SHODAN}} "dies" in the sequel is quite warpy.
* [[Techno Wreckage]]: Everything but the [[Womb Level]] and [[Cyberspace]].
* [[Teleporting Keycard Squad]]: Pick up something important and soon the Hybrids will arrive, at best.
* [[Teleporters and Transporters]]: The experimental teleporters on Citatdel Station. In the sequel one of the PSI-powers allows you to do a limited form of this.
* [[Teleporting Keycard Squad]]: Pick up something important and soon the Hybrids will arrive, at best.
* [[Ten-Second Flashlight]]: The headlight in the original mostly averts this by consuming energy at the reasonable pace, but the best version of it with increased energy usage gets dangerously close to this trope.
* [[There Was a Door]]: In the sequel the assault robot blows the wall off in the mess hall to get to you.
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