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Boppin': Difference between revisions

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'''The story''': Boik and Yeet are two videogame heroes from the dimension of Arcapaedia. They soon learn that every villain in their favourite games are disappearing, and are confronted by a number of former game heroes, worried that, without any enemy to fight, they will become useless. Boik and Yeet discover that every enemy character was kidnapped and trapped by Sweety Hunnibunz, a creature who wants everything to become clean and wholesome by removing every trace of "bad things", beginning with games. Boik and Yeet then must fight him and, in later episodes, his [[No Name Given|unnamed wife]] and Oops, their son.
 
'''The gameplay''': ''Boppin{{'}}'' is divided into single-screen levels full of destroyable blocks and bonuses. There are spots on the ground where blocks spontaneously form (usually where Boik or Yeet appear): the heroes must pick them up and throw them to the other blocks to match them and make them disappear. Boik and Yeet can only shoot them with an angle of 45°, so the player should pay attention to the rebounds of blocks against walls and floors: if a block collides with another block that doesn't match, or against a lethal floor (undistinguishableindistinguishable from the normal tiles), or if it goes off the screen, Boik or Yeet will lose a life. There are also refractor tiles, that send the blocks bouncing against them flying in one of the four cardinal directions.
 
The blocks disappear if two or more of them are matched, but if the player completes a pattern of blocks (usually cross- or square-shaped), one of the creatures captured by Hunnibunz will be freed, granting the player many additional points.
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