Fallout 2/YMMV: Difference between revisions
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* [[Even Better Sequel]]: Pretty much everyone agrees that it's pretty awesome. The first ''Fallout'' was good. ''Fallout 2'' took everything it had, cut out the superfluous parts, improved the lacking parts, and polished it all to a gorgeous finish. The result is a larger world to explore, more involved quests, morally complex stories and characters, and much deeper gameplay with a large variety of new equipment and enemy types. The first ''Fallout'' seems like a beta or a demo for ''Fallout 2'' when you look at the two together.
* [[Evil Is Cool]]: Frank Horrigan has his share of fans due to this.
* [[Game Breaker]]: The [[Brilliant but Lazy|Gifted Trait]] makes character creation a no-brainer. Once a player creates the antidote for [[Drugs Are Bad|Jet addiction]], then Jet also makes the player absurdly powerful [[Subverted Trope|with no drawbacks.]] The Slayer and Sniper perks also turn into this by making the player character roll criticals for every attack.
** Boxing in New Reno. If you win, you get a perk giving you 12 normal damage threshold, and 4% to all resistances except fire. It is cumulative with armor. Normal damage is anything that isn't plasma, laser, fire, electricity and explosive. Which means that you will take no damage from most enemies, and half damage from most more powerful enemies, without taking armor into account. Most enemies who use laser, plasma, fire and explosives are either using [[Sorting Algorithm of Weapon Effectiveness|low-tier weapons]], using [[Awesome but Impractical]] weapons, or plain non-military personnel (who don't wear effective armor and don't have much [[Hit Points]]).
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