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Fallout 2/YMMV: Difference between revisions

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* [[Complete Monster]]: The Enclave as a whole are pretty damn evil, but Frank Horrigan is easily the worst of them. They at least [[Well-Intentioned Extremist|want to bring the United States of America back to it's glory days even if it means wiping out most of the human population in order to do so,]], Frank is simply a psychotic, racist, hypocritical brute who loves to hurt others and will stop at nothing to wipe out whoever gets in his way, even if it means condemning his allies to die while doing so.
** Myron is also a loathsome little shit. The guy created a drug called Jet and tested on hundreds of slaves that all died before he got it just right. He doesn't give a damn at all that they died, and mocks the Chosen One for getting mad at him over their deaths. Add the fact that he's also a rapist and you get one nasty little teen.
* [[Demonic Spiders]]:
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* [[Moral Event Horizon]]: Being evil is still kinda OK (although at -500 karma, you get [[Badass]] [[Bounty Hunter|Bounty Hunters]] after you). Being a slaver won't make you many friends, but it's a living. Killing children, though, is an irredeemable act that will get you not only bounty hunters but also stop many people from even talking to you.
* [[One-Scene Wonder]]: Sergreant Dornan, who is only spoken to a handful of times and can be entirely skipped, but was apparently deemed important enough to be a "talking head" character. Despite his very small role though, being a [[Large Ham]] [[Drill Sergeant Nasty]] ensures that ''any'' player who spoke to this guy will remember him. He gets a nod in ''[[Fallout: New Vegas]]'' despite the minorness.
* [[Player Punch]]: {{spoiler|The Talking Deathclaws being brutally picked off by Horrigan [[For the Evulz]], and your entire tribe being kidnapped by the Enclave in order to test their modified FEV. The former can be prevented with the Restoration Project, but doing so requires a ''serious'' [[Speed Run]].}}.
* [[The Scrappy]]: First Citizen Lynette of Vault City. The developers were so aware of what an unlikeable, bigoted fascist she was that they added a hidden reward for those who have the stomach to always say exactly what she wants to hear, knowing hardly anyone would ever see it.
** Myron is completely devoid of redeeming characteristics, except that to the player he is ''funny.''. His level-up quotes are priceless. Lugging him around for the entire game and giving him top-tier weaponry will also make him halfway decent at combat, especially if your character is strong enough that he won't have to fire off more than a couple of shots per battle. Also, he makes Super Stimpacks which are great for killing people without any downsides.
*** Myron [[Up to Eleven|takes this trope to eleven]]. If he survives the game, the ending says that {{spoiler|he got killed by a [[Hoist by His Own Petard|Jet]] addict}}. Even authors of the game hated him.
** The Pariah Dog, a random encounter that joins the party randomly and becomes [[The Load]].
* [[Scrappy Level]]: The Wanamingo Mine. And there were not many fans of [[Forced Tutorial|the Temple of Trials]].
* [[Scrappy Mechanic]]: When you have Goris and enter the combat mode, Goris always takes off his robes for several seconds before you can do anything.
* [[That One Boss]]: Frank. Horrigan. Yes, he's the [[Final Boss]], but he's just so damn difficult, he fits this trope like a glove. He's a 12 foot tall power armor wearing cyborg, meaning he can absorb tons of damage. He has power armor that deflects just about everything you throw at him, and he's got 999 health (just a little fact: the [[Final Boss]] of the last game had ''500'' health). Not only that, he carries around a Gatling Plasma Rifle that can easily kill you in one hit and moves around faster than a deathclaw, meaning he can attack you several times in one turn. Defeating him on higher difficulties is pretty much impossible unless you either take the [[Infinity+1 Sword|Vindicator Minigun]] with you or talk a squad of Enclave soldiers into joining you and turn his own turrets against him. If you do that, he becomes ''much'' easier.
* [[Tier-Induced Scrappy]]: Myron is by far the weakest character in the entire game. He has ''extremely'' limited weapon selection, low health, and will almost always run away from enemies. His only redeeming trait is the ability to make Stimpaks and Super Stimpaks if you bring him the right materials, but said materials are so uncommon that it isn't worth the trouble of dragging Myron around to use them.
* [[Woolseyism]]:
* [[Woolseyism]]:* A minor one found in the Russian pirated version of all places (which was also how most of the Russian ''Fallout'' fans got into the series, thanks to the official version not being released until 2006), where in start-up loading screens the words "loading" were replaced with something else like (note: translation accuracy not guaranteed): "Get in the line, Sons of the bitches" (where the Chosen One is captured); "Scavengers are immortal" (Guy wearing damaged Power Armor Helmet); "Leave the hope here traveler, you won't need it" (Chosen One silhouetted against car lights); "War, War never changes" and so on. There is also an image where the "Loading" was not replaced, since it kinda fitted the image. The alternate title "Vozrozhdenie" (Rebirth, Revival) may also be this for some, if only for intended irony.
 
** The Polish translation has an example of the translator adding something just for fun. In the character menu, if you click on the Eye Damage entry, the original description says "This means your character has been seriously hit in one or both of your eyes. This affects your Perception." The translation adds an extra sentence that says "If you can read this text, the wounds aren't critical."
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[[Category:Fallout 2]]
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