Robe and Wizard Hat: Difference between revisions
→Tabletop Games
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* Common in early editions of ''[[Dungeons & Dragons]]''
** Some AD&D2 materials mentioned that this outfit rarely is the first choice of people who work outdoors rather than in an iconic tower with high ceilings. So even if they don't hide their occupation, there are less pointy hats and more pouch belts.
** From 3rd Edition onward
** An issue of ''[[Dragon (magazine)|Dragon]]'' magazine explained that gnomes wear pointy hats because they symbolize the power of knowledge in [[Pyramid Power|much the same way pyramids do]]: few at the top, many at the base.
** In 3rd edition, wearing any armor worth its name entails a fixed percentage of spell failure, wasting both the spell and the time used to cast it. Not that wizards need armor, considering that they can [[Linear Warriors, Quadratic Wizards|out-tank the heaviest armor wearer]] using defensive spells.
*** The most recent editions (4th and 5th) of the game has done away with all spell failure, but require proficiency with armor to cast in it. By default most casters have no armor proficiency though they can learn it and any [[Magic Knight]] will have it.
** Speaking of [[Forgotten Realms|Elminster]], both the elves (who taught him) and the wizards of Dales (who want to learn from him) prefer practical adventuring clothes. The [[Word of God]] on this is that [http://forum.candlekeep.com/topic.asp?TOPIC_ID=1901&whichpage=59#62283 the hat was largely a creation of the TSR Art Department]. It was also implied - and later [http://forum.candlekeep.com/topic.asp?TOPIC_ID=15988&whichpage=21#383207 confirmed] - that "Old Mage" is an image cultivated on purpose, because "lead by example" works better when the example looks like a fellow mortal "old goat" in generic wizard garb rather than warrior-thief-priest''[[Gender Bender|ess]]''-divine agent or something.
** ''[[Spelljammer]]'' boxed set reminds that the tactical considerations tend to overrule in more aggressive settings:
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