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Sonic the Hedgehog 4/YMMV: Difference between revisions

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(Everything Trying to Kill You is NOT a YMMV trope)
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* [[Faux Symbolism]]: The final boss of the {{spoiler|Death Egg mk.II Zone}} is a heart. A realistic, ''beating'', human heart.
* [[Freud Was Right]]: Sonic and Tails' double spin dash has already been called "the 69 attack" in a few forums.
* [[Game Breaker]]:
** [[GameIn Breaker]]:''Episode YouI'', you can press Retry before time runs out in special stages, providing infinite attempts at each Chaos Emerald as long as you don't touch the exits.
** The Rolling Combo in ''Episode II''. Immune to almost every hazard? Check. A constantly moving Spin Attack that can take down even [[Elite Mook|Snowy]] in one hit? Check. Makes the {{spoiler|Stardust Speedway remake race}} incredibly easy? Check.
** Also, as usual, [[Super Mode|Super Sonic]]. This time around, it's taken even further since he can no longer drown (meaning the only things that can kill him are [[Bottomless Pits]] and being crushed) and he automatically lights up Lost Labyrinth Act 2. In ''Episode II'', he's playable in boss battles, and he does [[Took a Level in Badass|DOUBLE DAMAGE]] to all bosses.
** Super Sonic got even worse in ''Episode II'', as now he's playable in boss battles and he does [[Took a Level in Badass|DOUBLE DAMAGE]] to all bosses.
* [[Goddamned Bats]]: All of Casino Street Zone has Batbots everywhere, and Mad Gear Zone has the Slicers that'll ruin your day. Asterons, also in Mad Gear, are surprisingly less annoying. Shellcrackers are less threatening too compared to Metropolis Zone.
** Steelion and Scarabesque in Episode 2.
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