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Uninvited (video game): Difference between revisions

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* [[False Reassurance]]: "Thank you for coming back for me, my love. You will be mine forever..." {{spoiler|She's dead, and you soon will be if you see this line}}...
* [[Forbidden Fruit]]: The greenhouse contains the most literal example.
** A[[Gender quiteFlip]]: likelyThe explanationKemco/Seika isNES that,port sincechanges theyour NESyounger brother into an older sister. Since the port was originally Japanese, maybe they figured saving an older sister would appeal more to the gamingthat audience at the time.market?
* [[Gender Flip]]: The original MacVenture version had you braving the house to rescue your younger ''brother''.
** A quite likely explanation is that, since the NES port was originally Japanese, they figured saving an older sister would appeal more to the gaming audience at the time.
** Which, when combined with her [[Brother-Sister Incest|flirtatious gestures]] upon being rescued, just raises more questions about that [[Values Dissonance|Japanese target audience]].
* [[Getting Crap Past the Radar]]: Unlike ''Shadowgate'', this game likes SHOWING you just what it is that's biting and gnawing and ripping your flesh off. You don't see the damage it does to the player, but the descriptions make it sound gruesome.
** Although there were things that were toned down. I remember a preproduction screenshot in Nintendo Power that showed a ghost that carried his head in one hand (the one that appears in the attic cell). In the actual game, his head is on top of his shoulders.
*** He's carrying his head in most other versions.
* [[Ghost Butler]]: The front door, of course, refuses to let you out once you're inside. {{spoiler|There's another one upstairs, that proves a little more fatal if you're silly enough to use it}}.
* [[Giant Space Flea From Nowhere]]: The red tomato-monster thing that {{spoiler|you need to uncage the hawk for}}. Even the narrative text gives up trying to make sense of the event.
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* [[Guide Dang It]]: Three separate instances:
** How to deal with the ghost butler upstairs.
** What the hell keeps killing you for no apparent reason (the ruby). This issue only comes up in the NES version. In the other versions, it's just a facet of gameplay to add urgency to your search.
** At the very end, when the door slams behind you, how to reach your sibling in {{spoiler|the room above the bathroom (flood the bathtub, and keep "using" the light fixture until it comes free)}}.
*** If you examine the ruby, you'll get a pretty good hint that it's something you don't want. Also, this is only in the NES game. In all other versions, this happens whether you have the ruby (a star in all other versions) or not. Fortunately, it takes much, MUCH longer in other versions, essentially giving the whole game a time limit.
** How do you get to {{spoiler|the room above the bathroom}}.
* [[Malevolent Architecture]]
* [[The Many Deaths of You]]
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