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Plok: Difference between revisions

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(Rescuing 1 sources and tagging 0 as dead. #IABot (v2.0beta9))
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* [[Detachment Combat]]: Plok can fire out both his [[Rocket Punch|arms]] ''and'' legs at the enemy.
* [[Dummied Out]]: The Brendammi Bog, Badream Fens and Breezy Beach levels, as well as a test level for vehicles.
* [[Easy Mode Mockery]]: Playing the "Child's Play" mode leaves you unable to enter the Fleapit. Or Legacy Island, or several of the game's other stages (largely boss fights). Although one of the particularly annoying skipped boss fights becomes unskipped if you continue from a certain stage after gameovering.
** Or Legacy Island, or several of the game's other stages (largely boss fights).
*** Although one of the particularly annoying skipped boss fights becomes unskipped if you continue from a certain stage after gameovering.
* [[Fake Difficulty]]: The Fleapit in its entirety. Every stage involves a new and different vehicle, most of which have touchy controls and hard-to-use weapons.
* [[Giant Spider]]: Womack Spider.
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* [[Power-Up Letdown]]: The Secret Super-Vehicle hinted at in the manual and shown only in silhouette. {{spoiler|It's a football helmet, spring shoes and a can of Flea Spray. Arguably, you'd have an easier time taking on the final boss ''without'' it}}.
** Even worse is the [[Poison Mushroom|cowboy outfit]]: It makes Plok shoot a fake gun ([["BANG!" Flag Gun|with a "BANG" flag coming out]]). It doesn't do anything but give you back missing legs.
* [[Pun]]:
* [[Pun]]:* There is a giant miniboss flower called the Budd, which spits out mini versions of itself called Budd Lites.
** Also, Rockyfellow.
* [[Raymanian Limbs]]: Sorta... except ''Plok'' came out two years before ''Rayman''.
* [[Retraux Flashback]]: The Grandpappy Plok dream sequence (see [[Monochrome Past]] above).
* [[Rocket Punch]]: What happens when you shoot your arms out. One of the power-ups gives Plok an even better version of this.
* [[Save Point]]: AvertedMostly averted. If you die and run out of continues (or "Plokontinues" as they're called), you have to start over. Since this game is so long and difficult, few people actually manage to finish it. Luckily, modern emulators allow you to save whenever you please. But still...
** The Plokontinues are actually single-use save points that are tied to the level you got them it. To give an example: in one playthrough, you got Plokontinues in Garlen Beach (the 1st level in Akrillic) and Plok Town (4th level) and then got a [[Game Over]] afterward. If you choose to continue, you'll start from the level after the most recent Plokontinue, The Penkinos (5th level), and that Plokontinue disappears. If you get another [[Game Over]] without obtaining any more Plokontinues, you'll start from Sleepy Dale (2nd level) instead and your progress from the later levels will have been erased.
* [[Short-Range Shotgun]]: One of the power-ups gives Plok a short range blunderbuss that fires out a spread of 5 bullets that travel a rather short distance. Much more useful than you'd think because it overrides the enemies' [[Mercy Invincibility]].
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