Command & Conquer 3: Tiberium Wars: Difference between revisions
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The third main series installment of the [[Command and Conquer Tiberian Series]], ''Tiberium Wars'' is set seventeen years after [[Command & Conquer: Tiberian Sun|its predecessor ''Tiberian Sun'']] in a starkly stratified world. GDI has succeeded in containing Tiberium in areas dubbed Blue Zones, which are bastions of civilization and relative paradises compared to the rest of the planet. Yellow Zones are lawless wastelands where daily life is a struggle and Nod is seen as the last hope of the common man. Red Zones, meanwhile, have been wholly xenoformed by Tiberium and are stormwracked hells lethal to humans. Kane reemerges once more to launch a surprise attack on a complacent GDI, whose retaliation has an unintended side effect
An expansion pack ''Kane's Wrath'' introduced sub-factions to the three sides and had a Nod-centric campaign telling the story between ''Firestorm'' and ''Tiberium Wars'', and what came after. It also details Kane's reacquisition of the Tacitus artifact from GDI, who had taken possession of it in ''Tiberian Sun''.
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* [[Useless Useful Spell]]: The Nod Avatar's scavenge ability.
* [[Villainous Breakdown]]: Kane after Sarajevo: "How could my own brothers believe that what transpired at the Temple Prime did not [[Just As Planned|unfold exactly as I had planned]]. Of course I could not have planned for an ambush '''BY MY OWN FORCES!'''"
* [[We Have Reserves]]: After that it was clear that the Scrin were {{spoiler|fooled by Kain to attack Earth}},
* [[What the Hell, Hero?]]: If you use the liquid Tiberium bomb in the last GDI mission in ''Tiberium Wars'', {{spoiler|you end up killing over twenty million people}}. Granger immediately calls you out on it and accuses you of being a war criminal.
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