Command & Conquer: Red Alert 2: Difference between revisions
no edit summary
No edit summary |
No edit summary |
||
Line 18:
* [[Awesome Personnel Carrier]]: The Battle Fortress and IFV are awesome in their own way. The IFV can change armaments depending on the troop type it is carrying; the Battle Fortress can crush other vehicles!
* [[Badass]]: The Hollywood actors that help the Allied commander during the Hollywood mission in ''Yuri's Revenge'' are fairly badass in their own right.
* [[Badass Bystander]]:
*
** Present, in typical [[Crowning Moment of Awesome|awesome fashion]] in the second Allied mission in ''Yuri's Revenge'', where you defend Hollywood, and [[Captain Ersatz|find a few curiously familiar names]], such as [[Clint Eastwood|Flint Westwood]], [[Arnold Schwarzenegger|Arnnie Frankenfurter]] and [[Sylvester Stallone|Sammy Stallion]]. 'Flint' [[Quick Draw|can insta-kill]] [[Improbable Aiming Skills|infantry with his revolver]], 'Arnnie' [[More Dakka|totes a minigun]] and is [[Nigh Invulnerable]], and 'Sammy' [[MST3K Mantra|somehow managed]] to put a [[Grenade Launcher]] attachment on [[Cool Gun|his M-60]] that can blow up any structure instantly. As such, Flint can annihilate waves of infantry, Arnnie just [[Shooting Superman|laughs when]] [[Tank Goodness|anything up to a tank shoots him]], and Sammy [[Person of Mass Destruction|can demolish entire bases in a few seconds]], if you can keep them away from [[Tactical Rock-Paper-Scissors|their horrendous weakness to various things]].
* [[Bald of Evil]]: Yuri.
Line 49 ⟶ 50:
* [[The Good, the Bad, and The Evil]]: The Allies, the Soviets and Yuri (and his faction).
* [[Government in Exile]]: President Dugan and what's left of his staff eventually wind up in an undisclosed location in Canada.
* [[Historical In-Joke]]:
*
** Towards the end of the Allied campaign, the Cuban Missile Crisis is recreated. Except this time around, the Soviets and Allies are already at war and the outcome doesn't result in nuclear apocalypse.
* [[Human Resources]]: Yuri's Bio-Reactors from the ''Red Alert 2'' expansion. They don't generate much power on their own, but "garrison" infantry in them and they become some of the best power plants in the game.
* [[I Love Nuclear Power]]: In addition to nuclear missiles, the Soviets this time around have access to radiation-spewing Desolators (via Iraq) and nuclear-armed Demolition Trucks (via Libya).
* [[Invaded States of America]]: The catalyst of the game's plot and where a good portion of the game and expansion takes place.
* [[Large Ham]]:
** Premier Romanov seems to be trying to win a contest in "thickest Russian accent".
** General Vladimir too: Behold the power. OF MOTHER RUSSIA!
* [[Lighter and Softer]]: Unlike its darker and more serious predecessor, ''Red Alert 2'' has a rather campy and light-hearted tone.
* [[Mad Bomber]]:
** Crazy Ivans and Chrono Ivans. Full of one-liners to match. "I lost a bomb... do ''you'' have it?", "Here, hold this!". They are also the only units in the game that can attack (plant bombs) on allied units without holding the force fire key.
** Tanya also counts, carrying all the C4, one-liners and her iconic laugh from the previous game. And then she ups her ante by being able to blow up vehicles in the expansion.
* [[Made of Explodium]]:
** Not only barrels, but pretty much ''every'' scenery prop explodes (albeit harmlessly), even if you only ordered a GI/Conscript/Initiate to shoot at it. A bunch of tires is passable, but ''beach towels''?
** Yuri's "Psychic Dominator" weapon permanently mind-controls a few enemy units (even those that are already mind-controlled, even if by another Psychic Dominator). It also, for some bizarre reason, makes all nearby buildings explode.
* [[Mission Control]]: Lt. Eva for the Allies, and Lt. Zofia for the Soviets.
* [[Monumental Damage]]: A lot of landmarks get blown up or are at least damaged considerably over the game, including the Pentagon. Averted with the Eiffel Tower in the Soviet campaign, however, which is used as a gigantic ''Tesla coil'' to destroy the rest of Paris. In ''Yuri's Revenge'' meanwhile, it's also possible to destroy the Apollo Lunar landing site at one point in the Soviet campaign.
Line 69 ⟶ 73:
** Downplayed with the Soviets. While the majority by and large come from the USSR, there are units from Cuba and the Middle East.
* [[No Campaign for the Wicked]]: Yuri in ''Yuri's Revenge'' does not have a campaign.
* [[Nuclear Weapons Taboo]]:
** Justified in the Allied side, since their supply is completely neutralized at the start of the game.
** Averted by the Soviet Union
* [[The Player Is the Most Important Resource]]: The video cutscenes after the final mission acknowledge that the success of the final battle was due to your leadership.
* [[Playing with Fire]]: Yuri's Initiates are psychics who attack by burning things with their powers.
Line 77 ⟶ 82:
* [[Renegade Russian]]: Subverted with Yuri, who has a family estate in Transylvania that he uses as a stronghold and is implied to be of Romanian descent. He and his followers eventually breakaway from the Soviet Union, having his own army by ''Yuri's Revenge''.
* [[Ret-Gone]]: This is what the Allies' Chrono Legionnaire does, literally ''erasing'' enemies from time.
* [[Set Right What Once Went Wrong]]:
* [[Spanner in the Works]]: The Soviets in ''Yuri's Revenge''. Yuri activating the Psychic Dominators doesn't stop their initial goal of stealing the time machine in San Francisco to change the past and win the war. Only now, they're forced to deal with both the Allies and Yuri, thwarting both factions in the process.
* [[Spiteful AI]]: The mind control tanks take damage if it mind controls too many units. It will happily push forward and [[Mind Rape]] as many units as it can regardless of this until it is destroyed.
Line 88 ⟶ 91:
** Yuri brands general Vladimir a traitor and a "non-person" after setting him up for Romanov's murder. Having known Stalin personally, he probably picked up the habit from the man himself.
** By the expansion, the Soviets generally refer to Yuri as the "''[[Insistent Terminology|Traitor]]'' Yuri."
* [[Video Game Cruelty Potential]]:
*
** One allied mission sees you trying to destroy a network of such devices Yuri's built in Los Angeles. There's no time limit on the mission though, so you're free to watch brainwashed civilians walk into them for as long as you like while you build up your forces.
* [[Villainous Breakdown]]: Premier Romanov in Allies campaign, especially after the player destroyer the 3 nuclear silos in one of the missions.
|