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Powerful, but Inaccurate: Difference between revisions

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{{trope workshop}}
{{tropestub}}
In the spirit of [[Competitive Balance]], there has to be a drawback for everything. In this case, it means that a powerful attack is more likely to miss it's mark than a weaker one. Now, the reasoning behind this can vary wildly; ranging from discouraging the usage of a particularly powerful move to simply encouraging people to try something else. But sometimes, this trope can be driven to the point where one's [[Improbable Aiming Skills]] can't provide a remote opportunity of landing an otherwise fatal hit. <small>*cough* ''[[Fire Emblem]]'' *cough*</small>
 
For clarity, as an sub-trope of [[Necessary Drawback]], this trope counts if an weapon or attack has an noticeably high probably of missing and is stronger than most of your arsenal. If it's solely the fault of the user, blame them for graduating from the [[Imperial Stormtrooper Marksmanship Academy]]. [[A-Team Firing]] is when this applies to '''everyone''' wielding the local equivalent of a rocket launcher. [[Awesome but Impractical]] is related to this if a more accurate and weaker attack turned out to be more reliable.
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