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Sale of the Century: Difference between revisions

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(→‎Game Show Tropes in use:: -> gameshowtropes)
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* [[Bonus Round]]: The 1980s version had ''three'', all allowing for potential winnings of over $100,000:
** The first was almost identical to the original. The champion could use his or her money to possibly buy one of the progressively fancier prizes available, try for a larger prize by coming back the next day, or reach a specific score target to win the entire set of prizes plus a cash jackpot.
** This was replaced in latethe fall of 1984 by the Winner's Board, a simple matching game with 20 spaces. Most of the spaces contained matchable prizes, but two of the spaces held "WIN" cards which allowed the instant win of a prize revealed in the next pick. (Two of the prizes, a car and $10,000 cash, could only be won this way.) Once a champion cleared the board, he could risk his bonus round winnings by winning the main game one more time for $50,000.
** In late 1987, this was changed to the Winner's Big Money Game, a speed round with a series of word puzzles played for a jackpot increasing every time it was played by a champion.
* [[Bonus Space]]: Instant Bargain and Instant Cash could count for this, but mainly the Fame Game (some spaces added to a contestant's score, while the others contained prizes or a sizable cash award).
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*** The Australian ''Temptation'' was also true to its predecessor, with Livinia Nixon as the Vanna, but about half the Gift Shop prizes were modeled by Scott McGregor.
* [[Progressive Jackpot]]: Seen on the NBC/syndicated series:
** From May 1983 to DecemberOctober 1984 on the NBC version, and again during the first 10 months of the syndicated version, the top prize in the Shopping portion of the show was an accruing jackpot, which began at $50,000 and increased by $1,000 per show until claimed. The jackpot (which could be won separately or together with the other big-ticket prizes) often topped $75,000, and the top jackpot amount was $109,000.
** Starting in January 1986 on both the NBC/synidcated version and continuing to the end of the run, the third Instant Bargain was replaced with Instant Cash, which allowed the contestant in the lead a 1-in-3 shot at a mini-cash jackpot of $1,000 plus $1,000 for each show not won; the catch was that the contestant had to spend the entire amount of his lead to guess which box held the cash. If the contestant played and guessed wrongly (the other two boxes/wallets had $100 as a consolation), he was shown the correct box. (The game was seldom played because contestants having any lead of more than a few dollars was more interested in winning the game; Instant Cash topped $20,000 at least twice.)
** From 1982 until the end of its run, the Aussie version's jackpot started at $50,000 and increased by $2,000 per show until claimed. The jackpot (which was a part of the Lot) often topped the six-figure mark, with the highest being $508,000.
* [[Speed Round]]: Whoever was in the lead after 60 seconds at $5 per question won the game. (This was instituted in March 1984, replacing an often anti-climatic final series of three questions at $5 per correct answer.)
* [[Prize Letdown]]:
** During the 1980s NBC/syndicated run, several prominent contestants were known to refuse even the most desirable Instant Bargains, particularly when a large end-game prize was at stake. One of the most well-known examples was Alice Conkwright, who during her seven-day championship run, refused every instant bargain; during the third Instant Bargain on her final show (where she was playing for a cash and prize package worth more than $120,000), host Jim Perry unsuccessfully swayed her to buy by offering her a $2,000 bonus.
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