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F.E.A.R.: Difference between revisions

Moved YMMV trope to its respectable page.
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(Moved YMMV trope to its respectable page.)
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[[File:F.E.A.R. Box Art.jpg|frame| Now you know [[Fun With Acronyms|the true meaning of FEAR]].]]
 
 
{{quote|''"[[Doing In the Wizard|There are plausible scientific explanations]] for everything that followed, but I think it was really just [[Unstoppable Rage|a question of hatred.]] It is the way of men to make monsters; and [[Turned Against Their Masters|it is the nature of monsters to destroy their makers.]]"''|'''Harlan Wade'''}}
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* [[Abandoned Hospital]]: Once the "tutorial level" is done with, ''Project Origin'' properly starts off this way. Until it becomes clear it's not "abandoned" so much as "hastily evacuated" and the guys they're running from are knocking on the door. {{spoiler|Plus, as a bonus, it gets subverted when it turns out the entire hospital is itself underground with a fake holographic skyline, presumably to fool all the patients into thinking they're in a normal hospital.}}
* [[Advancing Wall of Doom]]: One multiplayer mode of ''F.E.A.R. 3'' has this involved. [http://www.giantbomb.com/fear-3-multiplayer-modes/17-4023/ Believe it or not,] it's titled ''F**cking Run''.
* [[A Form You Are Comfortable With]]: Alma in ''Project Origin''—at least she deserves credit for trying.
* [[AKA-47]]: Any weapon resembling a real one, especially those which aren't at the quirky [[BFG]] level.
* [[All There in the Manual]]: The game developers released a great deal of background plot information for the canon game series (especially regarding Armacham, the various Projects and Alma), but only in a promotional pre-order booklet for ''F.E.A.R. 2: Project Origin''.
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* [[And Call Him George]]: Pretty much what happens whenever Alma makes physical contact with Michael Becket.
* [[And I Must Scream]]: Alma
* [[Anticlimax Boss]]: Paxton Fettel, and Commander Vanek.
* [[Artifact Title]]: ''F.E.A.R. 2: Project Origin'' has little to do with the First Encounter Assault Recon organization. It does, however, have everything to do with said project.
* [[Artificial Brilliance]]: The A.I. of the Replica Soldiers was toted as perhaps the best enemy A.I. seen in a FPS game to date...
* [[Artificial Stupidity]]: ...except when it's a fight between two computer-controlled characters, probably because the A.I. has been built to respond to actions undertaken by a human player. If, by any chance, the human player sees two sides duking it out, it'll be nothing more than a simple exchange of bullets, the winner decided by who survives the gunfight. The bad guys will more likely ignore your friends and go after you, assuming you show up in the same firefight.
* [[Art Shift]]: The character designs in all three games are noticeably different. There was a deliberate shift in design between ''F.E.A.R.'' and ''F.E.A.R. 2'', and the shift in the third game is due to the franchise having been transferred to a different developer. Surprisingly, the art design in ''F.E.A.R. 3'' is largely consistent with that of ''F.E.A.R. 2''; the major, most jarring shift is that Paxton Fettel has a completely different face in ''F.E.A.R. 3'' compared to his appearance in the first 2 games.
* [[Attempted Rape]]: {{spoiler|Any time Becket has to fight Alma hand-to-hand in ''F.E.A.R. 2''. The ending of ''F.E.A.R. 2'' makes it confirmed rape...}}
** {{spoiler|The ending of ''F.E.A.R. 2'' makes it confirmed rape...}}
* [[Awesome but Impractical]]: Typically applies to the [[BFG]]s, especially when you're talking about ammo abundance. As such, they generally suffer from [[Too Awesome to Use]]. ''F.E.A.R. 2'''s FL-3 Laser and Type-12 Pulse Weapon are notorious examples, the former for its ammo hunger, which is only worsened by its poor aiming system and the latter for its extreme rarity.
* [[Awesome Yet Practical]]: The HV [[Freud Was Right|Penetrator]] and Hammerhead both fire large metal spikes. Ammo is uncommon, but not rare, and they don't use much to start with. They're also extremely powerful and accurate enough to work as a sniper rifle, and in the case of the Penetrator, can be obtained early in game.
** In the later stages of the first game, ammo for the wonderfully overpowered Particle Beam becomes fairly easy to find.
* [[Babies Ever After]]: In {{spoiler|the Point Man's ending of F.E.A.R. 3}}, at least, this is implied, as {{spoiler|he is shown carrying off his baby sibling after Alma gives birth.}}
* [[Back Stab]]: In both games, shooting an unaware enemy typically results in an instant kill. This doesn't work on the [[Giant Mook]]s, though. ''F.E.A.R. 3'' lets you pull off an actual Back Stab, either with the Point Man's knife or Fettel's psychic attacks.
** ''F.E.A.R. 3'' lets you pull off an actual Back Stab, either with the Point Man's knife or Fettel's psychic attacks.
* [[Badass Normal]]: Delta Force leader Doug Holiday manages to do just fine against everything the supersoldier Replica battalion throws at him, despite not having the superhuman reflexes of the Pointman. {{spoiler|Alma pretty much curbstomps him, though.}} The nameless Delta operative from the [[Play Station 3]] exclusive bonus mission also does pretty good until {{spoiler|he and his team get liquidated by Alma at the end}}.
* [[Bad Boss]]: The Phase Commanders in FEAR 3 who, among other things, threaten "dismemberment"(!) if their orders are not carried out.
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* [[Better to Die Than Be Killed]]: Literally, when playing as Paxton Fettel. If your host body is killed, you lose all your psychic power; burning out means you lose about half of what you need to possess someone. In a firefight, it can be better to burn out of a body instead of allowing it to be killed, because it means you can bodyhop faster, or retain some juice in order to provide support for the Point Man.
* [[BFG]]: Many kinds to go around with. Just by mentioning the first ''F.E.A.R.'' and its two [[Expansion Pack|expansion packs]] alone will give you an [[More Dakka|automatic cannon]], a [[Grenade Launcher]], a [[Macross Missile Massacre|robotech rocket rifle]], a [[Frickin' Laser Beams|frickin' laser carbine]], a [[Gatling Good|gatling gun]], a [[Stripped to the Bone|flesh-vaporizing]] [[Disintegrator Ray]] and a [[Chain Lightning|chain]] [[Lightning Gun]].
** [[Big Bad]]: Alma, though Genevive Aristide is really pushing it. Then again, Alma does help you repeatedly in ''Extraction Point'' by clearing away Replicas and leading the Point Man into areas to navigate his way to pick-up. ''F.E.A.R. 3'' casts a different light on the overarching narrative, painting {{spoiler|Harlan Wade as the true [[Big Bad]].}}
* [[Big Bad]]: Alma, though Genevive Aristide is really pushing it.
** Then again, Alma does help you repeatedly in ''Extraction Point'' by clearing away Replicas and leading the Point Man into areas to navigate his way to pick-up.
** ''F.E.A.R. 3'' casts a different light on the overarching narrative, painting {{spoiler|Harlan Wade as the true [[Big Bad]].}}
* [[Big Screwed-Up Family]]: Dear ''lord.'' Paxton Fettel hopes to have a reunion in ''F.E.A.R. 3'', {{spoiler|just in time to greet the youngest sibling.}}
* [[Blackout Basement]]: One paranormal sequence in ''Project Origin''. Expect it to smell like [[Nightmare Fuel]].
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* [[Boss Rush]]: The bonus mission "Arena" in ''Perseus Mandate'' features most of the game's [[Boss in Mook Clothing]] enemies dropping in to beat up on you in between waves of regular Replica soldiers. First a [[Giant Mook|Heavy Armor soldier]], then a [[Powered Armor|REV-6]], then a Heavy Riot Armor [[Gatling Good|wielding a minigun]], and finally a huge Leviathan mech walker that serves as the final boss.
* [[Bullet Sparks]]: Taken to an ridiculous degree. Anything you shoot that isn't concrete or flesh will create more sparks than welding.
* [[Bullet Time]]/[[Super Reflexes]]: The Point Man and Becket have [[Super Reflexes]], which is depicted in-game by allowing them to temporarily enter bullet time. In ''F.E.A.R. 3'', any time Point Man uses this ability, time also slows for Paxton Fettel- allowing him to use a special [[Shockwave Stomp|psychic shockwave]] attack.
* [[Button Mashing]]: Some sequences in ''F.E.A.R. 2'' require you to do this, usually to push... beings away from you.
* [[Canon Discontinuity]]:
** Monolith considers the two expansions, which were made by other developers, non-canon.
** And while those expansions were well crafted and certainly worth playing, on some level it is thankful that they were retconned because that means that Jin and Holiday might still be alive.
** ''F.E.A.R. 3'' also largely ignores the events of the first-party ''F.E.A.R. 2: Reborn'' DLC, in that Fettel is still an immaterial psychic ghost and seemingly anchored to Pointman, instead of a Psychic Commander reborn in the body of Foxtrot 813. On the other hand, it is hinted that {{spoiler|the Fettel the Point Man works with might just be another projection like the Creep, just in the shape and identity of Fettel instead of Harlan Wade.}}
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* [[Contagious Powers]]: At first, the Point Man's superhuman reflexes were what made him unique from everyone else. Now, a whole bunch of people have them... Becket, Keegan, the F.E.A.R. Sergeant, Nightcrawler Elites, the Nightcrawler Commander, even Replica clone soldier Foxtrot 813! The Sergeant and the Nightcrawlers [[Canon Discontinuity|aren't considered canon though]], and [[Justified Trope|it's justified]] in the other cases. Beckett and Keegan get their powers from experimental surgery and Foxtrot 813 is, like all Replica, a clone of Fettel.
* [[Corrupt Corporate Executive]]: Genevive Aristide in particular, but all of Armacham, really. In ''F.E.A.R. 2'', they {{spoiler|send a virtual army of mercenary commandos to snuff out all the evidence of Projects Origin, Harbinger, and Paragon, and the latter theoretically involved the killing of ''children.'' (Alma going nuclear had already killed them.)}}
** {{spoiler|Aristide isn't worried about a psychopathic dead girl trying to destroy the Earth. She just wants her job back. Stokes lampshades this.}}
* [[Cosmic Deadline]]: Quite noticeable in ''F.E.A.R. 3''. The game has a clear beginning, middle, and finale. However, it literally jumps straight from the middle to the finale without any form of transition in between. It's especially jarring since the finale pretty much wraps up the storyline for the entire trilogy of games, so you'd think there'd be more of a build-up to it.
* [[Covers Always Lie]]: The covers for the expansion packs ''Extraction Point'' and ''Perseus Mandate'' prominently feature a soldier in the foreground with a large explosion in the background. The implication being that the soldier is the main character. However, they are not. The soldier on the cover of ''Extraction Point'' is a Delta operator, not the Point Man, and the soldier on the cover of ''Perseus Mandate'' is a Replica Tactical soldier (one of the bad guys!), not the Sergeant. They get away with this because at no point in the game do you get a clear view of your own character. ''Project Origin'' has a similar cover, but at least the character shown is actually the character you play as.
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* [[Darker and Edgier]]: While the blood and atmosphere was quite bleak in the first game, the disturbing factor continued to grow with each installment. An increasingly apocalyptic atmosphere, more terrifying baddies, betrayal, and {{spoiler|rape}} all contribute.
* [[Death by Sex]]: {{spoiler|This is pretty much what happens if Becket dies trying to fend Alma off hand-to-hand. It is implied that the Telesthetic Amplifier's enhancing of Becket's psychic power is the only thing that lets him survive being raped by Alma at the end of the game.}}
* {{spoiler|[[Death by Childbirth]]:}} When {{spoiler|Alma finally gives birth in ''F.E.A.R. 3'', her body seems to burn away into red light, and she seems to relax and be at peace.}} It's not made clear if {{spoiler|Alma is actually ''gone'', however.}}
* [[Death Glare]]: The Point Man's glare in ''F.3.A.R.'' could probably make [[Battlestar Galactica|Admiral Adama]] quail in terror.
* [[Decoy Protagonist]]: Oddly enough, a ''literal'' example in {{spoiler|Becket. The only reason he's dealing with Alma is because Genevieve Aristide made him a telesthetic beacon so Alma and the Replica troops would be drawn to him. The result is that while Alma is chasing Becket, Aristide can find the Point Man without interference.}}
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* [[Disc One Nuke]]: You can obtain the Penetrator in an early level in the first game, where it'll two-shot pretty much anything short of a Heavy Armor unit.
* [[Double Entendre]]: The final level of ''Project Origin'' is called "Climax." [[Immodest Orgasm|Guess what Alma does in that level.]]
* [[Double Standard Rape (Female on Male)]]: No... no, it's ''[[Averted Trope|not]]''.
** No... no, it's ''[[Averted Trope|not]]''.
** And ''FEAR 3'' confirms it. {{spoiler|Beckett}}'s response to being raped by {{spoiler|Alma}} is confused hatred and rage, with {{spoiler|Becket demanding that the Point Man kill the unborn child}}.
* [[Downer Ending]]: Some of the games end this way, See [[Kill'Em All]] below. {{spoiler|Paxton Fettel's ending in ''F.E.A.R. 3'' certainly qualifies.}}
** {{spoiler|Paxton Fettel's ending in ''F.E.A.R. 3'' certainly qualifies.}}
* [[Downloadable Content]]: ''F.E.A.R. 2: Reborn.''
* [[The Dragon]]: Paxton Fettel.
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* [[Elaborate Underground Base]]: Both of the first two games have these, but the one in ''F.E.A.R. 2'' is so huge that it encompasses a whole hospital and you spend nearly a third of the game's levels just getting to the surface. There's even a ridiculously huge underground train network.
* [[Eldritch Abomination]]: As the games progress, Alma becomes less of a vengeful, violent psychic spirit and more of a [[Reality Warper|reality-twisting]] force of nature exhibiting powers that are beyond human control or comprehension.
* [[Elite Mooks]]:
* [[Elite Mooks]]:* The Replica become these in ''F.E.A.R. 3'' for ATC. Generally, most squads from Interval 05 and onward will have a mixture of both lighter ATC mercenaries and heavily-armored Replica troops who are far tougher and stronger.
** You also have the ''very'' elite Phase Casters. These guys have [[Deflector Shields]], a nasty laser weapon, and the ability to summon endless waves of regular [[Mooks]] unless you take them out quickly. On top of that, there's the Phase Commanders, who carry ''F.E.A.R. 3's'' jacked-up [[Impaled with Extreme Prejudice|Penetrator]] and [[I Shall Taunt You|like to taunt you]] throughout the levels leading up to fights with them.
* [[The End of the World as We Know It]]: The endings of both games. {{spoiler|F.E.A.R. ends with Fairport devastated by a nuclear explosion and Alma stowing away on the Point Man's evac chopper. Project Origin ends with Alma pregnant with Becket's child with the implication that the child is a strong psychic already, and she isn't even born yet.}}
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{{quote|''"A war is coming. I've seen it in my dreams. Fires sweeping over the earth, bodies in the streets, cities turned to dust... retaliation."''}}
* [[Enemy Chatter]]: Replica and Armacham troops regularly communicate through radio conversations that you can overhear.
* [[Enemy Mine]] {{spoiler|and [[Sibling Team]]}}: The Point Man and Paxton Fettel team up in ''F.E.A.R. 3''. [[Villain Protagonist|Fettel is playable in co-op.]] [[Unfortunate Implications|Take this as you will.]]
* [[Even Evil Has Standards]]: Even Genevieve Aristide finds the fact that {{spoiler|Harlan Wade supplied some of the DNA used to impregnate Alma}} to be absolutely sickening.
* [[Every Bullet Is a Tracer]]: At least in the case of the first ''F.E.A.R.'' game.
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* [[Expansion Pack]]: Two for the first game: ''Extraction Point'' and ''Perseus Mandate''.
* [[Expendable Clone]]: The whole point of the Replica Soldiers.
* [[The Faceless]]: The Point Man is never seen without his face-mask in the first game.
** The Point Man is never seen without his face-mask in the first game.
** Averted in the sequel with Sergeant Becket, though the restrooms you can view yourself in are dark.
** The third game finally averts this, showing both the Point Man and Becket's faces.
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* [[Faking the Dead]]: In the third game, the cultists will often pretend to be one of the many corpses littering the environment, only to get up and attack when you get close.
* [[Fan Disservice]]: Alma walks around completely naked in her "adult" form, but all of the scenes involving her nudity are rather...''disturbing''. We also can't forget that {{spoiler|she ends up raping you.}}
* [[Fetus Terrible]]: {{spoiler|Alma gets preggo via Becket, who knows what she'll spawn}}. The official strategy guide claims it's the Antichrist. {{spoiler|Turns out it's actually pretty harmless. Both endings involve one of the two player characters adopting it as their own child, though one can only wonder how it'll turn out.}}
** {{spoiler|Turns out it's actually pretty harmless. Both endings involve one of the two player characters adopting it as their own child, though one can only wonder how it'll turn out.}}
* [[Flash Back]]
* [[Fiction 500]]: Armacham's reach and power seems to be expanding with each installment. They're practically an [[NGO Superpower]] by ''F.3.A.R.'', as they appear to have their own personal army, and be in military control (as in, openly flying armed helicopters, driving armored personnel carriers, and patrolling the streets with mercenaries in ATC uniforms) of the slums of an unspecified city in an unspecified Spanish-speaking country.
* [[Fission Mailed]]: The final battle of ''Project Origin''.
* [[Flash Back]]
* [[Foreshadowing]]: ''Perseus Mandate''. Done twice to enforce Chen's eventual death.
* [[Foreshadowing]]:
** The F.E.A.R. Sergeant sees a vision of an underground area (which is revealed to be a research facility later on), where he helplessly watches Chen get pulled down in a puddle of black liquid.
* [[Foreshadowing]]:* ''Perseus Mandate''. Done twice to enforce Chen's eventual death.
** During a detour to yet another underground area to survive a nuclear explosion, Chen disappears from the Sergeant's sight, only to show up dead in a pool of blood a couple of hallways later.
*** The F.E.A.R. Sergeant sees a vision of an underground area (which is revealed to be a research facility later on), where he helplessly watches Chen get pulled down in a puddle of black liquid.
*** During a detour to yet another underground area to survive a nuclear explosion, Chen disappears from the Sergeant's sight, only to show up dead in a pool of blood a couple of hallways later.
* [[A Form You Are Comfortable With]]: Alma in ''Project Origin''—at least she deserves credit for trying.
* [[Freudian Excuse]]: The ''entire first game''.
* [[Full-Frontal Assault]]: Alma, of course. At one point in ''Project Origin'' she [[The Glomp|comes sprinting at you naked like a demon out of hell]].
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* [[Gas Mask Mooks]]: The Urban Replica Soldiers from the first game.
* [[Gateless Ghetto]]
** [[Ghost City]]: With real ghosts! When one of the other characters tries to come up with a rational explanation for the deserted city, another points out that "Cities don't empty that fast".
* [[Ghost City]]: With real ghosts!
** When one of the other characters tries to come up with a rational explanation for the deserted city, another points out that "Cities don't empty that fast".
* [[Giggling Villain]]: Alma can be heard giggling several times in the first game.
* [[Godiva Hair]]: Adult Alma.
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* [[Grand Theft Me]]: {{spoiler|This is Paxton Fettel's plan for Foxtrot 813, or, in short, [[Player Character|you]], in Reborn. In F.E.A.R 3, he can do this to enemies to fight alongside The Point Man.}}
* [[Guns Akimbo]]: The Point Man can wield two pistols at once. Lampshaded in the manual, because apparently he was trained for it specifically because of his heightened reflexes. Gets really silly/fun when he's dual wielding fully automatic pistols in the console ports - which apparently Holiday can do too. This returns in ''F.E.A.R. 3''.
* [[Happy Place]]: The recurring hill, tree, and swingset in ''Project Origin'' is the closest thing Alma ''has'' to one. You come across it in ''Project Origin''. It's a small, sad and sits in the corner of a small concrete ditch. If you walk up to it then Alma appears ''right behind you.'' Without any of the [[Interface Screw]] that is associated with the hallucinations.
** You come across it in ''Project Origin''. It's a small, sad and sits in the corner of a small concrete ditch.
** If you walk up to it then Alma appears ''right behind you.'' Without any of the [[Interface Screw]] that is associated with the hallucinations.
* [[Harder Than Hard]]: Extreme difficulty in the first game; enemies do roughly the same amount of damage you do, resulting in you having roughly the same durability as a basic enemy [[Mook]] (the difference being there's one of you and hundreds of them). Hard mode in ''Project Origin'' was transformed into [[Harder Than Hard]] with the version 1.02 patch, which causes all enemies to do about 300% normal damage (i.e. you die in about 8 assault rifle shots or 10 submachine gun shots, and you're pretty much screwed if you take a single shotgun blast or sniper rifle shot).
* [[Heal Thyself]]: The first-aid kits scattered around the levels.
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* [[Humongous Mecha]]: The Replica battalion has a number of powered armored troopers. A new form is added for additional "fun" in ''Perseus Mandate''. You get to pilot one in ''F.E.A.R. 2'' and two more in ''F.E.A.R. 3''.
* [[I Am Your Father]]: As it turns out, Paxton Fettel {{spoiler|is Alma's son. But wait! It gets better; he's also the Point Man's younger (by one year) brother, meaning that for the first game, that creepy little girl who seems like she's trying to kill you is YOUR MOTHER. This also makes Harlan Wade his grandfather and Alice Wade his (unknowing) aunt. Story-wise this would seem to imply that Alma's actions against the Point Man in the first game where all about trying to get her first-born son back (the flashback to his birth does show her screaming for them to "GIVE ME BACK MY BABY!")}}.
* [[I Have You Now, My Pretty|I Have You Now, My Handsome]]: A completely silent variant involving {{spoiler|Alma, toward Becket, when he's strapped into the Amplifier.}}
* [[I'm a Humanitarian]]: Fettel displays some cannibalistic tendencies, mostly with the intent of 'absorbing' his victims' knowledge. Whether this actually works or not is not discussed.
* [[The Immodest Orgasm]]: Alma does this {{spoiler|while raping Becket}} at the end of F.E.A.R. 2. The sound itself, however, is [[Nightmare Fuel|distinctly]] [[Fan Disservice|unsexy]].
* [[Implacable Man]]: The Creep in ''F.E.A.R. 3'' {{spoiler|aka the psychic memory of Harlan Wade}}.
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* [[Infinity+1 Sword]]: The Pulse Weapon in ''Project Origin'' can turn an entire room full of enemies into crispy skeletons with one shot... and you only get fifteen shots in the ''entire game''.
* [[Initialism Title]]
* [[Invisible Anatomy]]: Averted. You have to put your weapons away to climb ladders and go swimming, and can see yourself while looking down and after explosions.
* [[I Have You Now, My Pretty|I Have You Now, My Handsome]]: A completely silent variant involving {{spoiler|Alma, toward Becket, when he's strapped into the Amplifier.}}
* [[Insurmountable Waist-Height Fence]]: No matter what high explosives or rocket launchers you are carrying, you can't blow open things that aren't meant to be blown open.
** This gets even worse in ''Extraction Point'', where two people you could have saved stand behind a chain link fence so they cannot be reached, but at least you can open some doors with explosives.
* [[I'm a Humanitarian]]: Fettel displays some cannibalistic tendencies, mostly with the intent of 'absorbing' his victims' knowledge. Whether this actually works or not is not discussed.
* [[Interface Screw]]: Your interface glasses act weird whenever Alma is around or you run into a EMP grenade.
* [[Invisible Anatomy]]: Averted. You have to put your weapons away to climb ladders and go swimming, and can see yourself while looking down and after explosions.
* [[It's Up to You]]: Your SFOD-D escorts have a bad habit of being wiped out as a level loads. In ''Perseus Mandate'', friendly soldiers do help you out in a few firefights, but they're not exactly very good.
* [[Kansas City Shufle]]: The background material reveals that the entire ordeal Becket goes through in ''Project Origin'' is all planned by Genevive Aristide to distract Alma so Genevive's goons can retrieve and weaponize the Point Man.
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