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Harry Potter: Wizards Unite: Difference between revisions

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* [[Microtransactions]]: In addition to buying them with in-game currencies, you can spend real money to get various supplies for your character, or just buy oodles of gold outright. The in-game store frequently offers a discounted bundle of some sort to tempt you into spending cash.
 
* [[Motion Capture]]: All of the human and most of the humanoid characters in the game move smoothly and naturally enough that it seems likely motion capture was used -- sometimes to the detriment of the "realism" of the game, as in the case of a wizard Confoundable who, when hit with a "Flipendo" spell, very obviously ''flips himself'' in a fairly clumsy manner.
 
* [[Mythology Gag]]: Many of the wand movements you have to trace with your fingertip to cast your spells are the same movements used for the interactive "magic" stations in the ''Harry Potter'' areas of the [[Universal Parks & Resorts|Universal theme parks]].
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* [[Symbol-Drawing Interface]]: Spells are cast by drawing the "wand movement" on the screen with your fingertip. How closely you match the glyph presented to follow, and how fast you do so, controls how effective your spell is. Fortunately the game pre-selects the correct spell to use for each encounter or combat exchange.
 
* [[Visual Pun]]: Some of the "wand movement" glyphs. For example, "Finite" is simply "X-ing out" the opposing spell. "Riddikulus" looks not unlike trying to draw a smiley face without lifting your pencil. "Ebublio" gets a lowercase "e". "Herbivicus" (cast in greenhouses) looks like a lowercase "h", while "Arresto Momentum" is a capital "M".
 
* [[World Map]]: Mostly averted. The main display of the game shows you in the center of an [[Isometric Projection|isometric]] map based on your real-world location. Roads and water features are visible, as are selected [[Point of Interest|points of interest]]. Using the usual mobile "zoom in-zoom out" gestures will actually change the angle at which the "camera" looks down on the map, from fairly low to almost vertical, but the area shown, while variable, is always local.
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