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Rescuing 1 sources and tagging 0 as dead.) #IABot (v2.0
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(Rescuing 1 sources and tagging 0 as dead.) #IABot (v2.0)
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** [http://www.bay12games.com/dwarves/index.html#2011-08-17 More necromancy hilarity], as we see the very silly results when certain abilities are not tied to specific body parts:
{{quote|'''Today:''' Then I talked to one of [the resurrected severed limbs], and it told me that it was peasant. It was flattered but had no need of my services. I imagine its little fingers were shaped into the form of a mouth and they flapped back and forth while it spoke with a high-pitched voice. I guess there's still work to do.}}
** Dwarfs ordered to remain inside (40d) or in a burrow (2010 and newer) will exhibit a few bugs. A moody dwarf will ignore this order when deciding on what workshop to take, and will bring items to said workshop even if it's outdoors/out of the burrow. One still-standing glitch causes a moody dwarf to forget whether or not he brought items to a workshop that's outside of the area he's supposed to be in. Cue the creation of [https://web.archive.org/web/20120106083053/http://df.magmawiki.com/index.php/Planepacked Planepacked], which took over a year for all the materials that ended up being used to be gathered and contained ''''' 73 images of itself'''''.
** A bug that briefly appeared in at least one version caused a sort of Goblin Civil War. Somehow, goblins were divided on whether or not they were loyal to Non-goblin leaders of goblin civilizations. This caused Goblin ambushes and sieges to immediately start killing each other as soon as they arrived on the map.
** In one version of Adventure mode, sleeping on the beach may result in you being ambushed... by fish that immediately drown as soon as the battle starts.
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