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Iron Heroes: Difference between revisions

tropelist, work needs tropes, added category
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There are games where magic is common place, where elves and dwarves walk amongst men and at worst hear an inordinate amount of giggling when they order a short, where [[Death Is Cheap|death is so cheap that PCs have rooms in heavenly motels]] on permanent reserve, where [[Mundane Utility|being a wizard is just another job...]]
 
''[[Iron Heroes]]'' [[Well, This Is Not That Trope|is not such a game.]]
 
''Iron Heroes'' is a low fantasy game that sets out to capture the feel of stories like [[Robin Hood]] or [[Conan the Barbarian]] where heroes are [[Badass Normal|capable of almost anything]] but magic is either non-existent or a dangerous and unpredictable force that can prove as dangerous to its users as to it targets. It does so quite well. It has no established setting, there are a few pointers but the material it does provide is meant to slot into any setting you make up for it. It uses the 3rd edition d20 system rules with some alterations, principle of which are:
* Armour gives Damage Reduction rather than making you harder to hit (shields still make you harder to hit).
* To compensate all classes have a Defense Bonus that increases with level.
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* Thief: Silver tongued and sticky fingered, the thief can fight in a similar but less effective way than the Executioner, but is more at home out of combat than in it.
* Weapon Master: The single most powerful class with the one weapon he chooses but sub-optimal with all others.
 
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