Jump to content

Point Build System: Difference between revisions

copyedits
(update links)
(copyedits)
Line 16:
 
See also [[An Adventurer Is You]]. A form of [[Character Customization]].
{{examples}}
 
{{examples}}
== [[Action Adventure]] ==
* ''[[Iji]]'', a two-dimensional multi-directional-scrolling platforming computer game, contains a statistic system that allows the player to improve health, kicking ability, shooting damage, gun access, etc. by spending well-earned points at specific locations
Line 27:
* Although used for building a race instead of a character, the second and third ''[[Master of Orion]]'' games give you a set amount of points to distribute as the player wishes, with positive and negative attributes. For the second game, a later technology, [[Exactly What It Says on the Tin|Evolutionary Mutation]], allows the player to add four extra points, though there are some restrictions on what racial traits can be modified.
* Likewise, the ''[[Galactic Civilizations]]'' games allow you to customize your race using a similar system, although some racial benefits are hardcoded.
* In ''[[Sins of a Solar Empire]]'', capital ships level up to 10. Three normal skills that can level up to 3 and a super skill with one level. Some of the super skills are game breakers; as such they're only available at level 6. Lvl6 cap ships are notably more powerful than Lvl5.
* ''[[Master of Magic]]'' gives the character 11 picks spent on spellbooks (choosing multiple in the same realm gives some choice in starting spells; you can max out one of 5 realms and have all its spells researchable, but have nothing else) and abilities (of different cost, and some also require specific choices of up to 6 spellbooks). Other than this and primary race, starting conditions are almost completely random.
 
Line 68:
* ''[[GURPS]]'', probably the most well-supported point buy system to date (in terms of supplemental material).
** ''[[Fallout]]'', originally planned to be an adaptation of the above, but latter turned into the [[Fun with Acronyms|SPECIAL]] system.
* ''[[Mutants and Masterminds|Mutants & Masterminds]]''
* ''[[7th Sea]]''
* ''[[Car Wars]]''
Line 78:
* ''[[Fading Suns]]''
* ''[[Legend of the Five Rings]]'' (although eventually the points will result in gaining a rank and hence a new skill, the speed of this depends on where you put them).
* Fudge, a tabletop system''[[FUDGE]]'' has a point based system as one character generation method. The other is a totally subjective system, and there are no levels.
* ''[[FATE]]'', a tabletop system based on ''[[FUDGE]]'' with a few different mechanics, uses a simple point-buy(-ish) system, involving multiple phases during character creation. The phase-based character generation system is not obligatory.
* The [[Unisystem]], used for games like ''[[All Flesh Must Be Eaten]]'', ''[[Angel]]'', ''[[Buffy the Vampire Slayer]]'', ''Conspiracy X'', ''Witchcraft'', and various others.
Line 100:
* In ''[[Old World of Darkness]]'', every game has characters built with a slightly different set of rules, right down what skills are available. In ''[[New World of Darkness]]'' all characters are built first as though they were normal mortals. Then, if they are ''not'' normal humans, they have a character template attached from the specific system.
* ''[[Battle Machines]]''
* ''[[New Horizon]]'' is exclusively pointbasedpoint-based, although some traits cost geodites (the setting's currency).
* Some versions of ''[[Traveller]]'', though not all.
 
Line 114:
 
== [[Wide Open Sandbox]] ==
* ''[[Dwarf Fortress]]'' has embark points that are paint both for starting goods and skills; there's also cap on starting skills per dwarf. Adventurer mode gives the [[Player Chatacter]] starting points to improve attributes and skills - number differs with difficulty level.
* ''[[Minecraft]]'' has an experience points system that is used to enchant tools and pieces of armor. The more levels you spend, the stronger the enchantment gets and the higher the chances of having multiple enchantments will be. Placing bookshelves around the enchantment table will increase the chances of getting higher level enchantments.
 
Cookies help us deliver our services. By using our services, you agree to our use of cookies.