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Copy Protection: Difference between revisions

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[[File:copyprotection-stratego 3297.png|link=Stratego|frame|[[Feelies|Code wheel]]? F***, I downloaded the game!]]
 
Even from the early days, the ease of making a perfect copy of software was a concern for gamemakers. Nintendo's experience with the Disk System add-on for the [[Nintendo Entertainment System|Family Computer]] went so badly due to unlicensed copying (called "[[Pirate|Piracy]]") that the company shied away from discs even long after all the other consoles had abandoned cartridges. They did flirt with optical media starting with the GameCube all the way to the Wii U, but reverted to solid-state cartridges not necessarily out of piracy concerns, but due to optical media being too clunky for a portable console such as the Switch.
 
So from a fairly early time, gamemakers employed a variety of mechanisms to prevent unlicensed copying. Many of these were poorly implemented, and tended to either be prone to locking a player out of playing a legal copy, being trivial to circumvent, or being so annoying that players chose to play something else.
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