Jump to content

Take Cover: Difference between revisions

Line 64:
* ''[[Harry Potter (video game)|Harry Potter and the Deathly Hallows]]'', of all tie-in games, made extensive use of a cover system in keeping with the more action-oriented tone of the final main instalment in the ''[[Harry Potter]]'' franchise, leading some to cheekily nickname the game ''"Gears of Potter"''. "Ron! Confringo those death eaters! Oscar Mike!"
* ''[[Mafia II]]'' introduced a cover system to the series, which is just as much as what you'd expect from a game of the era, albeit lacking the blind-fire mechanic. ''[[Mafia III]]'' refined what was previously introduced in the second game and added cover-to-cover movement, befitting Lincoln's backstory as a [[Vietnam War]] veteran, as well as a blind-fire system. Unlike ''Grand Theft Auto IV'' however, the target reticule changes to a wider and more imprecise set of crosshairs, making blind-fire more as an area denial tactic to force enemies out of their positions rather than as a reliable way to eliminate them. The same basic cover system in ''Mafia III'' was used almost verbatim in ''[[Mafia: Definitive Edition]]'', despite claims by Hangar 13 that [[Memetic Mutation|Tommy Angelo isn't a trained soldier.]]
* ''[[50 Cent: Blood on the Sand]]'', in all its [[Excuse Plot]] cheesiness and ''Gears of War''-esque gameplay (ironically enough, both games are powered by Unreal Engine 3), sought to make the player's use of cover more as a last resort by rewarding players for directly confronting enemies as opposed to cowering behind objects and shooting from the safety of one's cover.<ref>[https://www.shacknews.com/article/57183/50-cent-developer-video-cover 50 Cent Developer Video: Cover Is for Punks]</ref>
* ''[[Max Payne 3]]'' lets players duck behind cover, much to the chagrin of some long-time fans who felt that it diminished the need for [[Bullet Time]].
 
Cookies help us deliver our services. By using our services, you agree to our use of cookies.