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Super Mario Sunshine/YMMV: Difference between revisions

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** [[Everything's Worse with Bees|The bees]], usually because they're always hanging out around narrow paths and tend to knock Mario off of them. In one instance, they're guarding a red coin ''on the edge of a cliff''.
* [[Memetic Mutation]]: "I'm a chuckster!" is often said by the moustached Piantas in the fifth Pianta Village level before throwing Mario, likely to his death. [https://www.msn.com/en-us/entertainment/gaming/super-mario-sunshine-mod-turns-every-npc-into-a-chuckster/ar-BB1ciwzw Indie game developer Bread] created a [[Game Mod]] that turns nearly every character into one! It can be found [https://bdavis.itch.io/oops-all-chucksters here.]
* [[Most Annoying Sound]]: The "Player Down" jingle. And because of this game's [[Nintendo Hard|difficulty]], expect to hear this a lot!
** The Big Blooper's raspy breathing is likely to make your skin crawl.
** Platforms A-Plenty is a great, catchy song, but the fact that it plays in the hair-tearingly irritating FLUDDless stages lead to it being associated with pain, tedium, and frustration.
* [[Narm]]: Bowser's voice acting and dialogue makes him seem less like a giant scary Koopa and more like a goofy sitcom dad.
** [[Narm Charm]]: At the same time, Bowser's voice sounds draconian enough to work, and some people consider it to be just plain ''awesome''.
** FLUDD's [[Disney Death]] at the end is just goofy and pointless, since [[I Got Better|he comes back repaired]] literally not even a minute later.
* [[Never Live It Down]]: It's ''very'' clear that Peach's confusion to Bowser Jr's claim that she's his mama stems from being baffled by such an untrue statement, ''not'' her actually wondering if it could be the case. But a lot of players tend to take it at face value and use it as proof that Peach is a bimbo who is too stupid to remember if she gave birth or not.
* [[Most Annoying Sound]]: The "Player Down" jingle. And because of this game's [[Nintendo Hard|difficulty]], expect to hear this a lot!
** The Big Blooper's raspy breathing is likely to make your skin crawl.
* [[Nightmare Fuel]]: The blackened Shine Tower.
** Eely Mouth. Doesn't help that its main attack is inhaling you.
** The manta ray.
* [[Porting Disaster]]: The version of the game that was bundled in the ''Super Mario 3D All-Stars'' collection for the Switch is a minor example, but is still a disappointing port. The game's FMV cutscenes are muddier, there's noticeable lag, the tutorial for FLUDD's controls has button names lazily spliced out, and most damningly, the controls for aiming FLUDD have inexplicably been ''reversed''.
* [[Replacement Scrappy]]: Bowser Jr. [[Rescued from the Scrappy Heap|Until]] ''[[New Super Mario Bros. Wii]]''. Fans of the Koopalings were ''not'' happy about him replacing them, that's for sure.
* [[The Scrappy]]:
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** While she eventually left this trope, this game seems to be where Peach really hit full-blown Scrappy status. Thanks to how spacey her line delivery is and her appearing to be genuinely confused about Bowser Jr. possibly being her son, a lot of fans wrote her off as an annoying [[Dumb Blonde]] who only exists to be kidnapped.
* [[Scrappy Mechanic]]: Yoshi in general feels very tacked on at the last minute; the controls are awkward, his powers are very limited, and he has [[Super Drowning Skills]].
** FLUDD, the central gimmick of the game, is hated itself among Mario purists. Though most of the hate stems not from being hard to control, but for putting the focus away from jumping, replacing the long jump (and making the backflip a minor [[Guide Dang It]]), and replacing Mario's punches.
** Also, if you finish a race with Il Piantissimo after he finishes, Mario ''dies''. [[Breather Level|Not that you should be losing those races the first run through, though]]...
** For a game with so many beautiful water features to swim in, swimming beneath the surface with finesse is a lot more difficult than it was in ''Super Mario 64''.
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** "Yoshi's Fruit Adventure", where you have to squirt juice onto jumping fish to reach a series of platforms, is so frustrating that one online FAQ simply states, "I dunno, haven't finished this level."
*** YMMV for me, because if you check the tree on the first platform after the main land, they have melons on them and if you get one to Yoshi, it turns him pink and allows the fish that you turn into platforms move up instead of sideways, which is a big help.
** The poison canal ride thing on the lily pads that requires Yoshi to hop across a whole sequence of boats and reach a far away island in Delfino Plaza. As if getting there wasn't annoying enough, your lily pad boat is rapidly decaying and if you miss ''any'' red coins, you don't get another one. You have slowly, carefully walk on the thin edges of the river and carefully use the Hover Nozzle to grab them, and any slip up will lead to you falling off the stage and dying, or falling into the instakill poison water and dying. Oh, and don't take the warp pipe at the end of the stage. It doesn't take you to the beginning of the river, [[Schmuck Bait|IT TAKES YOU ALL THE WAY BACK TO DELFINO PLAZA.]]
** Mario Pachinko, anyone? The stage seems fairly straightforward and simple, if tedious, until you're suddenly flung to your death by the weird pachinko physics.
** Mario Pinball, anyone?
** The eighth mission of Pinna Park, where you have to ride the same roller coaster you fought {{spoiler|Mecha Bowser}} in and pop all of the balloons in the course of 2 or 3 laps. Thanks to the poor, clunky aim, the rockets are ''very'' difficult to send off properly, so you could end up having two or three stray balloons taunting you towards the end. You can only shoot most of them within one or two 3-second periods during the entire lap, so if you miss your chance, even if you have half a minute of ride left, you're pretty much boned.
** ''Any'' of the FLUDD-less platforming levels, to the point where (as mentioned above in [[Crowning Music of Awesome]]) just hearing "Platforms-A-Plenty!" is enough to make players start frothing at the mouth in rage.
* [[They Changed It, Now It Sucks]]: This game has very few enemies and items in common with the other games in the series. Also, many fans dislike the removal of the long jump, one of Mario's best moves.
** The [[Narm|voice acting]] was also heavily criticized for its goofiness, to the point that it was completelymostly removed from ''[[Super Mario Galaxy]]'', going back to basic grunts and short sentences.
** Amusingly, these very same complaints would lessen after time thanks to the [[Vindicated by History]] trope being in full effect. It turns out that traits that make the game an oddball in the series gain a lot more love once said series starts to grow stale.
* [[They Wasted a Perfectly Good Plot]]: The flood radically alters the layout of the hub town by putting 3/4ths of it underwater. Swimming around town is pretty neat... until you realize that you can't really do anything new with this change, and there are no significant secrets to be found. Plus, the flood inexplicably goes away on its own while you're in the final level.
** To some, the entire game. Evil, shadowy Mario doppelganger terrorizing Isle Delfino? Awesome! What? It's just Bowser's son who we've never heard of before in disguise? Lame.
* [[Villain Decay]]: This seems to be the only game in the main series that makes Bowser seem goofysilly, instead of the [[Badass]] [[Big Bad]] he usually is portrayed as in the platformers, if only for [[Narm|the goofy voice acting]] and the [[Anticlimax Boss|ridiculously easy boss fight]].
** Fortunately, this decay was quickly reversed in ''[[New Super Mario Bros.]]'' and ''[[Super Mario Galaxy]]''.
* [[Vindicated by History]]: At the time it was released, ''Sunshine'' was a very controversial game among Mario fans thanks to how wildly different it was from the rest of the series, particularly ''64''. The control scheme is wildly different, the voice acting is goofy, the level progression is all over the place, and the whole world being themed after a tropical island didn't help. But nowadays, it's gotten a lot of love ''because'' it breaks standard Mario conventions, especially in the Wii U and Switch era where Mario's world as a whole has been homogenized with even spinoffs like the ''Mario and Luigi'' and ''Paper Mario'' series losing their unique sense of identity. It also helps that despite feeling ''weird'' compared to traditional Mario platforming, FLUDD is still easy and satisfying to control. Then there's the fact that thanks to the benefit of hindsight, the gameplay ''and'' setting make it feel like a proto-[[Splatoon]] of sorts which earned it fans in love with that series.
 
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