Jump to content

Button Mashing: Difference between revisions

image markup, removed excess bolding, added some text
(image markup, removed excess bolding, added some text)
Line 1:
{{trope}}
[[File:buttonmashing 7039.png|link=Regular Show|rightframe]]
 
{{quote|''"I've never liked most fighting games because I argue there's got to be something wrong with a game in which you can spend fifteen years practicing and learning every slightest nuance and still lose to someone randomly smashing buttons."''|''[[Zero Punctuation]]''}}
|''[[Zero Punctuation]]''}}
 
The act of frantically hammering at the buttons on a controller or arcade console.
Line 10 ⟶ 11:
Certain characters, those with simple moves that can be performed via '''Button Mashing''', are often dismissed as "only for button mashers". Note that many [[Fighting Game]] characters have moves that are performed by [[Spam Attack|repeatedly hitting one button]]. Examples include Chun Li, Blanka, and E. Honda from ''[[Street Fighter]]''. This does not mean the character is only for button mashers, although someone who abuses the move may be accused of such.
 
'''Button Mashing''' is also prevalent in games of other genres, usually indicative of shallow or easy gameplay, though in the [[Fighting Game]] genre it is sometimes associated with overly complicated control schemes, in which massive amounts of '''Button Mashing''' are actually ''required'' in order to see anything at all happen. On the other hand, fighting games with botched control schemes that favor Ye Olde Buttone Mashe will be very likely reviled greatly by gamers and reviewers alike.
 
Some games will have ''streak breaker'' code in place to make button mashing less effective, as well as to make it harder for someone to simply spam the same cheap attack repeatedly. Often this works by making the attack miss automatically if used too many times in a row.
Line 16 ⟶ 17:
With the advent of motion control in video games, the term "[[Waggle]]" has been used describing a similar practice in which one simply shakes the controller frantically.
 
Television shows that employ [[Pac-Man Fever]] will often show the characters playing the video game doing nothing ''but'' '''Button Mashing''', regardless of what KIND''kind'' of video game is being played; more often than not, the screen will show a character walking slowly or merely jumping, while the person "playing" will be frantically mashing buttons. (Compare [[Slow Left Hand]] for a similar trope applied to musical instruments instead of gaming controls.)
 
[[Smashing Survival]] is when you need to do this to break free of [[Harmless Freezing]], shake off a [[Personal Space Invader]] or free yourself from some other trap. If '''Button Mashing''' proves more advantageous than reasonably forseeable, it can fall under [[Fake Skill]].
 
Unrelated to [[Rapid-Fire Typing]].
Line 127 ⟶ 128:
* Multiple characters throughout the [[Tales (series)]] have skills that either add hits to combos while button mashing or reduce casting time to spells when doing so.
 
=== Shoot 'Em Up ===
* In ''[[Star Soldier]] R'', there's a mode called "Quick Shot" mode, and the objective is to mash the fire button for 10 seconds, after which your button pressing rate is shown.
* Prevalent in many older [[Shoot Em Ups]], as autofire was not something every gamer had, and not every game would let you continuously fire by holding down a button. Also, to be honest, quite a few could press fire more rapidly than the controller could register. When you can do that, who needs autofire?
Line 167 ⟶ 168:
 
== Real Life ==
* [[wikipedia:Takahashi Meijin|Takahashi Meijin]], who became famous in the 80's1980s for being able to pull the light gun's trigger as fast as 16 times per second.
* There's a story that the original hazard perception test in the UK Driving Test only checked that the candidate pressed the button when a danger was on screen—so if the candidate constantly pressed the button, he was guaranteed to hit the check window every time it opened.
 
Cookies help us deliver our services. By using our services, you agree to our use of cookies.