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Aladdin (Virgin Games): Difference between revisions

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A [[Platform Game]] based on [[Disney]]'s ''[[Aladdin (Disney film)|Aladdin]]'', released by Virgin Games (later known as Virgin Interactive Entertainment) in 1993.
 
This ''Aladdin'' game, in which '''Aladdin''' wields a scimitar, was released for the [[Sega Genesis]], PC, Amiga, [[Nintendo Entertainment System]], [[Game Boy]] and [[Game Boy Color]]. [[Capcom]] created a different ''[[Aladdin (Capcom)|Aladdin]]'' platformer for the [[Super Nintendo Entertainment System]], while [[Sega]] released a still different ''Aladdin'' game for its 8-bit systems. While its [[Super Nintendo]] counterpart was no slouch either, the Virgin Games title boasted fluid animation straight from Disney's own animators, a soundtrack by Tommy Tallarico, and was put together by the same team, helmed by designer David Perry, that would eventually form Shiny Interactive and create titles such as ''[[Earthworm Jim (video game)|Earthworm Jim]]''.
 
Overall, it was a smash hit--thehit—the Genesis version in particular sold 4 million copies total, making it the third best selling Genesis game behind ''[[Sonic the Hedgehog (video game)|Sonic the Hedgehog]]'' (20 million) and ''[[Sonic the Hedgehog 2]]'' (6 million). To put this in perspective, the fourth best selling Genesis game, ''NBA Jam'', only sold a little under 2 million units.
 
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* [[Mercy Mode]]: In the Sega Genesis version, the Rug Ride level will be skipped if you fail it too many times.
* [[Offscreen Start Bonus]]: In the desert and prison levels.
* [[One-Hit-Point Wonder]]: Abu in his [[Brutal Bonus Level|Brutal Bonus Levels]]s.
* [[Pinball Zone]]: "Inside the Lamp"
* [[Scaled Up]]: The second form of Jafar... this is to be expected given his movie manifestation.
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[[Category:Game Boy]]
[[Category:Licensed Game]]
[[Category:{{PAGENAME}}Aladdin (Virgin Games)]]
[[Category:Video Game]]
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