Aladdin (Virgin Games): Difference between revisions
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A [[Platform Game]] based on [[Disney]]'s ''[[Aladdin (Disney film)|Aladdin]]'', released by Virgin Games (later known as Virgin Interactive Entertainment) in 1993.
This ''Aladdin'' game, in which '''Aladdin''' wields a scimitar, was released for the [[Sega Genesis]], PC, Amiga, [[Nintendo Entertainment System]], [[Game Boy]] and [[Game Boy Color]]. [[Capcom]] created a different ''[[Aladdin (Capcom)|Aladdin]]'' platformer for the [[Super Nintendo Entertainment System]], while [[Sega]] released a still different ''Aladdin'' game for its 8-bit systems. While its [[Super Nintendo]] counterpart was no slouch either, the Virgin Games title boasted fluid animation straight from Disney's own animators, a soundtrack by Tommy Tallarico, and was put together by the same team, helmed by designer David Perry, that would eventually form Shiny Interactive and create titles such as ''[[Earthworm Jim (video game)|Earthworm Jim]]''.
Overall, it was a smash
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* [[Mercy Mode]]: In the Sega Genesis version, the Rug Ride level will be skipped if you fail it too many times.
* [[Offscreen Start Bonus]]: In the desert and prison levels.
* [[One-Hit-Point Wonder]]: Abu in his [[Brutal Bonus Level
* [[Pinball Zone]]: "Inside the Lamp"
* [[Scaled Up]]: The second form of Jafar... this is to be expected given his movie manifestation.
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[[Category:Game Boy]]
[[Category:Licensed Game]]
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[[Category:Video Game]]
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