Alien vs. Predator (franchise): Difference between revisions

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*** Unless you realize that at the end of the Alien scenario, [[You Are in Command Now|there's pretty much nobody else to 'promote' to the position in question]].
* [[Authority Equals Asskicking]]: Karl Bishop Weyland in the 2010 game; {{spoiler|in the final shootout of the Marine campaign he can kill you in just 2 shots and can survive even more damage than an elite Combat Android, taking almost a full 99 round magazine from the pulse rifle to bring down, although he still goes down after about 14 shots from the semi-auto sniper rifle or 5 good shotgun blasts.}}
** The Alien Queen and Predator Ancient in the RTS. The Ancient can insta-kill all enemies under 50  hp within arm's length. The Queen is no pushover, even in her default form, but the upgraded form has more armor, and sends all transbreed aliens into a killing frenzy. It's a totally viable strategy to assault a base with the Queen leading the charge. Averted with the Commtech marine, who is almost defenseless before being upgraded, but is still a bit of a [[Glass Cannon]] after.
* [[Awesome but Impractical]]: Both PC games feature a rocket launcher as part of the Marine's arsenal. That's all very well and good, but not much use when 99% of the enemies you face are fast-moving, melee-oriented aliens.
** The kill moves in the multiplayer demo for the 2010 game are awesome looking, but leave you vulnerable for some time; its not that uncommon to see an alien grab a marine, with another alien behind him, etc cetra, forming a conga line of blood and gore. This applies in single-player too when fighting multiple enemies, too.
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** And that's not counting the SNES and arcade games, which are also titled ''Alien vs. Predator''.
* [[Redshirt Army]]: Hoo boy, the Marines die in droves...
* [[Removing the Head or Destroying the Brain]]: Averted in the 2010 game, as the combat androids can have their heads shot clean off and remain functional, even continuing to attack. Presumably, they have other sensory devices not on their heads. Knocking the head off ''does'' reduce their accuracy and make it easier to sneak up on them, though—apparentlythough -- apparently the other sensory devices are limited back-ups.
** The only way to finally kill {{spoiler|[[Big Bad]] Karl Bishop Weyland is with a headshot, since in the final quickdraw duel he completely ignores being shot anywhere else}}.
* [[Respawning Enemies]]: Seen in the Jaguar game as well as the first PC game. The fact you could never safely clear a room and thus had to keep moving to avoid being eaten is part of what made the Marine campaign so terrifying.
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[[Category:Beat'Em Up]]
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