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Paper Mario Sticker Star: Difference between revisions

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* [[The Cameo]]: Despite original ''Paper Mario'' characters being [[Exiled From Continuity]] by order of an executive mandate, Goombella and Parakarry were snuck in via letters written by them that can be found in a pile of trash.
* [[Cool Shades]]: The Cooligans rock a pair, much like they did in ''[[New Super Mario Bros. Wii]]''.
* [[Cute Giant]]: Wiggler is a lot bigger than most members of his species, and completely dwarfs Mario and Kersti. It doesn't stop him from being lovable and adorable, though!
* [[Enemy Mine]] / [[My Species Doth Protest Too Much]]: Some stickers give Mario the ability to summon friendly mooks, like a Koopa to kick into enemies.
* [[Escort Mission]]: One level in World 1 forces you to walk a Green Toad back to Decalburg, and if you two get separated or he gets attacked by an enemy, he'll book it back to where you found him.
* [[Green Hill Zone]]: World 1, [[Sarcasm Mode|shockingly enough]].
* [[Heart Container]]: Because you can't level up like in traditional RPG's, you get more health by finding HP-Up Hearts through the game.
* [[The Heavy]]: Bowser is the main villain, but Kamek is the one running around and causing trouble on his behalf.
* [[Jerkass]]: Kersti's first scene is her unfairly blaming Mario for the destruction of the Sticker Comet, and when he explains that it was Bowser's doing, [[Insane Troll Logic|she accuses him of ducking responsibility and passing the blame onto others]]. She gets ''a little'' better later on, but is still very snarky and snippy for the most part.
* [[Lethal Lava Land]]: Late into world 5, it goes from a tropical jungle to more of a volcanic setting.
* [[Lighter and Softer]]: The second and third ''Paper Mario'' games had darker stories that culminated in {{spoiler|a demon possessing Peach}} and {{spoiler|the attempted destruction of reality itself}}. This game's a lot more light-hearted and has more of a typical "save Peach from Bowser" kind of plot.
* [[Logical Weakness]]: Maybe not at first, but the boss's weaknesses make a surprising amount of sense when you think about it.
** Megasparkle Goomba is ultimately a giant sheet of Paper Goombas bunched together. {{spoiler|By using the Scissors, you cut them into individual pieces and focus down the single Goomba controlling them. Alternatively, the fan lets you blow them all away.}}
** Tower Power Pokey is fought in an ancient baseball field, and all of his body segments are perfectly spherical. {{spoiler|ergo, treat him like a bunch of overgrown baseballs and bat his segments away.}}
* [[Marathon Boss]]: If you don't want to use a boss's weakness [[Guide Dang It|(or don't even know what it ''is'')]], you're in for a slog. Save for Megasparkle Goomba's respectable 90 HP, they've got ''ridiculous'' triple digit health pools to eat through, and will half or even quarter all damage dealt to them. They're just as much an exercise in patience as they are in skill.
* [[The Monolith]]: One [http://www.youtube.com/watch?v=rs3Z01IAmqE gameplay segment] shows a giant paper electric fan slowly rise up and blow away a large stack of goombas as a [[Suspiciously Similar Song]] version of [[Also Sprach Zarathustra]] plays.
* [[Ruins for Ruins' Sake]]: The desert world has a few, most prominently Drybake Stadium.
* [[Scenery Porn]]: It's [[Paper Mario (franchise)|Paper Mario]] in 3D. This is inevitable.
* [[Shifting Sand Land]]: World 2 is as typical as a desert gets, complete with ancient ruins, sphynxes, and an oasis. The ruins being an ancient ''baseball'' stadium is fairly unique, though.
* [[Silent Antagonist]]: Bowser. What's really weird about this treatment is that he was chatty as all hell in previous games and responsible for a lot of their funniest dialogue.
* [[Slippy-Slidey Ice World]]: World 4's about as standard as it gets when it comes to ice levels in a Mario game.
* [[Smug Snake]]: World 1 has several encounters with Goombas that are empowered by stickers, and they can't resist trash-talking Mario before trying to overwhelm him with their superior power. Too bad they get their asses kicked with little effort on his part.
* [[Support Party Member]]: Mariachi Shy Guys, which will play music to empower or heal enemies. If they're the last guys standing, they'll forfeit and make a break for it.
* [[Third Is 3D]]: Depending on whether you consider [[Super Paper Mario]] part of the main series or a [[Spin-Off]].
* [[Unique Enemy]]: The Accordion Guy and Maraca Guy variants of the Mariachi Shy Guys appear exactly once, and that's in a skippable group encounter atop the Yoshi Sphynx. There are also the Mural Koopas and Mural Goombas, which are unique-looking Heiroglyphic enemies that you only fight in a single floor of Drybake Stadium, and in a single trio for either enemy. Finally there are the Broozers: you only fight two of them, and it's in one of the last levels of the game.
* [[Video Game Cruelty Potential]]: Unlike in past ''Paper Mario'' games, friendly NPC's will crumple up when you smack them with your hammer. One of the missing Toads at the beginning of the game is also hiding under a mat, and will scream in pain if you hammer him.
* [[Wake Up Call Boss]]: Megasparkle Goomba. The first bosses in the first two ''Paper Mario'' games had 20 HP. This guy? '''''90''''', and your attacks do half their total damage against him. If you don't want to burn through most of your stickers fighting him, you'll need his weakness {{spoiler|(the Fan or Scissors)}} to cut through most of his health. This is the ideal strategy for ''every'' boss, and they only get harder from here.
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