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Planet of Death: Difference between revisions

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* [[Storyboarding the Apocalypse]]: The game's narrator in the intro cinematic described Io's rise as a mining colony and tragic downfall when the Pod virus outbreak wreaked havoc in the planet.
* [[Subsystem Damage]]: Individual parts of a car can take damage, shown in the HUD as coloured segments representing the front and back sides as well as the wheels.
* [[Tech Demo Game]]: ''POD'' was one of the first games to utilise Intel's MMX instruction set, (which was marketed extensively by Intel at the time), with OEM versions of the game bundled with certain computers running on Pentium or Pentium II MMX processors, and some AMD K6 systems (In practice however, the game's MMX support was limited to stereo and Dolby sound effects, and that's despite the fact that MMX could have been used to aid in software rendering on low-end hardware.) It was also one of the first games to support 3D acceleration out of the box, initially only supporting the Glide API used by 3DFX's Voodoo 1 GPU, with Voodoo 2 and Direct3D support in later patches; the OEM 1.0 release did not come with 3DFX support and required a patch to run on said hardware.
 
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