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Real Money Trade: Difference between revisions

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* In ''[[World of Warcraft]]'', RMT has grown in leaps and bounds along with the player base. In the classic game, the majority of illicit gold was supplied by bots that endlessly farmed rare items and sold them on the Auction House, and was advertised via in-game chat. As Blizzard's anti-bot technology grew more sophisticated, buying fully upgraded expansion accounts grew more expensive, and restrictions added to eliminate chat spam, the majority of trade is now in gold stolen from compromised accounts of legitimate players and advertised via the web. Further, it's rumored that major segments of this multi-million dollar business are controlled by organized crime.
** In an interesting twist on Germany's rather draconic video game laws, when Blizzard shut down accounts for participating in RMT, German law stated that this was illegal and demanded Blizzard to undo it on German accounts. If the case is solved by now is unknown, however.
* ''[[City of Heroes]]/[[City of Villains]]'' had to deal with these, starting with the introduction of craftable Invention Enhancements. They usually advertiseadvertised by creating throwaway characters with random strings of letters for names to send out tells and messages in the otherwise barely-used in-game e-mail system. The makers of the game tried to combat them with the /ignore_spammer command to streamline the process of reporting them, and by not allowing characters under level 10 to use the e-mail system at all, yet it seemed to only get worse with time.
** Later, the players could turn off the e-mail system altogether, or only allow e-mails from friends/Super Group members, so even if the spam isnwasn't decreasing, it cancould be given the appearance of having disappeared.
** Interestingly, after the resurrection of the game in 2019 the farmers did not return -- probably because with everything free and everything unlocked from level 1, they probably couldn't see a market that would sustain their "business model".
* In 2005, a man was stabbed to death in China after he sold a sword someone had lent him in ''The Legend of Mir 3''. [http://news.bbc.co.uk/1/hi/business/4486823.stm Source].
* ''[[Final Fantasy XI]]'' has its share of this problem, and [[Square Enix]] is very much against it. [[RM Ts]]RMTs tell-spam with impunity using disposable free trial characters, and just about every ad you find on any FFXI-related site is for gilsellers. RMT frequently abuse the fishing system with "fishbots" (turning fishing into a simple minigame didn't deter them for long; in fact, it opened up a new exploit that expedited the system), use [[Game Mod|cheats]] to complete quests more quickly than should be possible, exploit high NPC resale prices, and monopolize Notorious Monsters with saleable goods. To combat them, SE created the Special Task Force <s>[[Fun with Acronyms|Unit]]</s>, which has successfully reduced the severity of the problem. However, SE is also so paranoid on the matter that probably the best way an unscrupulous person could eliminate someone they don't like from the game would be to devise a plausible way to accuse them of RMT... especially as one is not allowed to defend one's own case. It's also gotten to the point that the RMT are actually ''hijacking player accounts'' in order to get the gil to sell, usually destroying ''years'' of work. It happened before the anti-RMT levels became so dramatic, but it's incredibly common now.
** The problem was abated somewhat when [[Square Enix]] put out a Security Token that generates one-time numeric passwords based off of an algorithm. Sadly, the Security Token came with an in-game item called a "Mog Satchel", an additional inventory system that can be accessed anywhere -- people bought the Security Token for the additional inventory, then deactivated it afterward making themselves no more protected from RMT hi-jackinghijacking than they were before.
* ''[[RuneScape]]'' had this problem during 2007 where it has become an obvious issue to the folks at Jagex. They tried to combat it with Trade Limits, death drops and making it so it will be difficult for gold farmers to use types of gold selling which require a heavy deal of trust. However, the crowd was rather angry to learn of this after. This was removed in February 2011.
* Reselling [[Valve]] accounts online will result in legal action if the country has a DMCA type law.
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