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Development Gag: Difference between revisions

→‎Video Games: replace redirect with direct link to trope and added markup to work name in new example
(→‎Video Games: replace redirect with direct link to trope and added markup to work name in new example)
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* While designing ''[[Resident Evil 2]]'', Capcom created a big white block as a simple polygon to test the game's hit detection. By the time had come for the game to go gold, the block was further defined into the protagonist of the minigame "The Tofu Survivor". ''Resident Evil 3'', built in the same engine, also has Tofu [[Dummied Out]], while ''The Darkside Chronicles'' contains another minigame where the player runs around blasting hulks of tofu as a [[Shout-Out]].
* In ''[[TimeShift]]'', the "Alpha Suit" worn by the main antagonist (established as the prototype of the "Beta Suit" worn by the protagonist) is based on the design of the protagonit's suit in the early steampunk inspired version of the game (which was then massively overhauled).
* In ''[[Dragon Age: Origins]]'', talking to Shale reveals she used to be 10 ft tall (like other golems) until her owner took a ''chisel'' to her and carved her down to her current size because she couldn't fit through doors. This is the exact same reason why the developers had to shrink down her original model.
* There are a couple in [[Pokémon]]. An old artwork for Poliwhirl/Poliwrath shows it wearing a crown; in Generation II, the crown-like King's Rock gives Poliwhirl access to the alternate evolution Politoed. In addition, Gastrodon's Platinum Pokédex entry mentioning it previously having a rocky, sturdy shell comes from it's beta sprite.
* [[The Legend of Zelda: Ocarina of Time|Sheik's]] redesign in ''[[Super Smash Bros.]] Brawl'' is based on a design made during the development of''[[The Legend of Zelda: Twilight Princess]]'', which is why it matches the art style of said game.
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* Some of the many voiceovers introduced by the Perpetual Training Initiative DLC in ''[[Portal 2]]'' are from an [[Alternate Universe]] Cave Johnson who got his consciousness transferred to a computer, only to later start musing about the metaphysical implications of this and asking "What if injecting my consciousness into a computer robbed me of an eternal reward?". This is a reference to a [http://kotaku.com/5015122/more-details-on-portal-2s-bad-guy very early version of the script].
* In ''[[Mount & Blade]]'' the early versions had the neutral town of Zendar, which held tutorials, which was eventually cut. Three NPCs from this location, Xerina, Kradus, and Dranton can be encountered as high level tournament opponents.
* An in-game email and random dialog from [[IEloquent Soundin LikeMy aNative Retard In EnglishTongue|English -challenged]] Gunther Hermann in ''[[Deus Ex]]'' references a "skul-gun" [sic] the obsolete cyborg deeply desires. While memorable enough to become an running gag in each attempt at a sequel, the "skull gun" was mentioned as a feature in very early design documents (and is a reference to ''[[The Diamond Age]]'').
 
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