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Fire Emblem: Three Houses/YMMV: Difference between revisions

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** Acheron is a smug, obnoxious little worm of a man who is unapologetic about how much of a backstabbing opportunist he is. [[Joke Character|He's also a total weakling]], even on [[Harder Than Hard|Maddening Mode]]. Squashing this simpering coward into paste is satisfying as hell, and you can potentially do it twice: during Lorenz's paralogue where he immediately goes from overly confident and smug to desperately begging for mercy, and after the timeskip where you can kill him after he stupidly spawns in the middle of a cluster of your units. Should they be the ones facing him, Lorenz and Claude are always happy to humiliate the slimy bastard.
* [[Demonic Spiders]]: War Masters are easily the most terrifying enemies you'll face. They're [[Lightning Bruiser|Lightning Bruisers]] in a series where every unit has clear strengths and weaknesses, boasting monstrous attack and HP, incredible speed and defense, and a tendency to double opponents and hit them up to ''four times'' in one go as well as a dangerously high critical hit ratio. While they're weak to magic, you have to hope that your mage A: hits them, which can be tough to do because of how evasive they are, B: hits hard enough to kill them, and C: can rely on another unit to finish off a War Master they weaken or miss entirely. Since just about every spellcasting class is a [[Squishy Wizard]] of some kind, you can kiss their ass goodbye if a War Master is able to get their hands on them. On the bright side, this makes any units ''you'' class into War Master a bonafide [[Game Breaker]], especially ones with stats built for it like Raphael and Dedue.
* [[Designated Villain]]: Even in routes where it isn't outright villainized, the narrative ''really'' wants us to accept that the Church of Seiros is a deeply flawed religious institution in desperate need of reform due to prejudiced, xenophobic doctrine as well as supposedly encouraging a "Crest system". But some players feel that the Church is demonized in order to look worse than it actually is. While there are claims that it's bigoted and xenophobic, Rhea allows people from all sorts of different countries and belief systems live in and even work in her monastery, and while individual knights and clergy ''are'' shown to be prejudiced, this certainly isn't indicative of the church as a whole. As for the glorification of Crests, doctrine explicitly forbids using Crests as tools to oppress and hurt people with. Ultimately, people who defend the church feel that its nastier doctrine and aspects are [[Offscreen Villainy]] that should be shown, ''not'' told.
* [[Ensemble Darkhorse]]: Kronya's popularity exploded overnight when she was revealed in the pre-release days due to being a hot, sadistic villainous with a clownish flair to her. After the game dropped her popularity endured (especially on [[4chan|/v/]]), and {{spoiler|her death the very next chapter after she finally becomes relevant}} left a bad taste in a lot of her fans' mouths due to it being {{spoiler|such a waste of a character}}.
* [[Most Annoying Sound]]: When you're exploring the monastery between missions, get ready to hear wandering NPC's make inane, often bafflingly hostile comments '''every single time you pass them'''.
** "Iiiiiis that the one? Thanks a bunch!" "Iiiiiis that the one? Thanks a bunch!" "Iiiiiis that the one? Thanks a bunch!" Anna says his every time you buy something from her. ''Every''. ''Single''. '''''Time'''''. Karen Strassman's voice acting is as good as usual, but the oddly grating way she says this line in particular combined with the repetition will make you want to mute the TV anytime you do business with her.
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* [[The Scrappy]]: Leonie. Her refusal to finish a sentence without obsessing over Jeralt is ''annoying'', as is her generally entitled attitude about him during her support conversations with Byleth. {{spoiler|To many fans, her claiming that Byleth didn't care about Jeralt in the wake of ''his death''}} was a bad enough moment to justify ''letting her die in combat''.
* [[That One Boss]]: No matter which route you play, you're bound to run into at least one of these guys.
** The Death Knight is this before the timeskip, albeit an intentional one that you're encouraged to skip. He's got the strength, durability, and movement range you'd expect from a cavalry unit, which is to say ''a ton''. If he's able to initiate combat with any of your units, they're dead. This even goes for ranged attackers, since his counterattack ability lets him immediately retaliate against their attackersattacks from a distance. Your only safe bets are a Dark Mage with the Dark Spikes spell (Lysithea) or a dedicated cavalry-killer (Sylvain, usually), otherwise beating him without casualties is going to be a real pain in the ass. And if you want to get your hands on the Dark Seals he drops upon being defeated you'll ''have'' to fight him. And in Maddening, that's not even an option since he'll '''[[Oh Crap|chase you own the second he sees you.]]'''
** Fought on all routes aside from {{spoiler|Crimson Flower}}, {{spoiler|Edelgard}} is way more dangerous than you'd expect {{spoiler|a boss with an Armored Knight-adjacent Class}} to be. Along with the hard-hitting attack power and ironclad defenses you'd expect, both her {{spoiler|Armored Lord and Emperor}} classes ensure that she's also packing some respectable resistance meaning that she isn't easy pickings for your mages, and is so fast that many of your units will struggle to double her. But the scariest tools in her toolbox are her ability and special Combat Art. The ability, Counterattack, does [[Exactly What It Says on the Tin]] and has her immediately retaliate against any unit that hits her for massive damage. And her Combat Art, {{spoiler|Raging Storm}}? It cranks up her attack power ''and'' can give her multiple chances to move per turn. If RNGesus is feeling spiteful, {{spoiler|Edelgard}} can slaughter several of your units in a row before her turn is ''finally'' over.
** If you're playing through Azure Moon or Verdant Wind, do yourself a favor and recruit {{spoiler|Petra}} before the timeskip. Because if you don't, you've got several obnoxious fights against a terrifying [[Glass Cannon]] of an Assasssin to look forward to. While one or two good, solid hits are all it takes to lay her out, good luck actually hitting her because she's got a ridiculous Avoid stat that gets boosted even further thanks to the boosts provided by her Alert Stance and Keen Intuition abilities, as well as her battalion! And while you're struggling to hit her, she's cutting your units into ribbons with powerful attacks that are prone to turning into critical hits, especially on Verdant Wind where she's armed with a Wo Dao (a sword boasting a high critical hit ratio).
** Pallardó is an infamous example among Maddening players due to his chapter, the normally fair and [[Best Level Ever|amazingly fun]] Hunting by Daybreak, being a horrendously unbalanced example of [[That One Level]]. He {{spoiler|or rather, his body double}} is surrounded by stat-bloated enemies that make approaching him extremely dangerous. Get past them, and you technically have to kill Pallardó ''twice'' since {{spoiler|the real Pallardó appears after the double dies}}. He does ''not'' make this easy, since his abilities include Pass (which lets him phase right through any units in his way and potentially kill weaker units) and Avoid 10 to make him naturally dodgy as your units succumb to hisa brutal attacksassault from him and the gaggle of goons that are backing him up. And while you're trying to kill him he's also trying to escape the map, and if he's able to do so you automatically lose.
** He's only a miniboss, but Myson is easily the most dangerous enemy on the final map of Azure Moon. Yep, even worse than {{spoiler|[[One-Winged Angel|Hegemon Edelgard]]}}. He has exclusive access to Bohr X, an [[HP to One]] spell with '''massive''' range, and his Infinite Magic trait ensures that he can cast it as much as he wants. He's a [[Squishy Wizard]], yeah, but you have to hope your mage-killing units can get to him ''and'' initiate an attack that kills him in the same turn because he's backed up by several Demonic Beasts while {{spoiler|Hegemon Edelgard}} is shooting fireballs all over the map. Unsurprisingly, many veteran players don't even bother fighting him and go around the long way to bypass him altogether.
 
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