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Sidetracked by the Gold Saucer: Difference between revisions

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m (No. Just... No. Also Word Cruft such as Verbal Tics and This Troper.)
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* Kaos mode in ''State of Emergency'' strips out the storyline and just lets you wreak havoc. It's actually more fun than the story mode.
* [[Nippon Ichi]] strategy games tend to fall into this trope due to the massive amounts of [[Level Grinding]] it takes to tackle the [[Bonus Boss]] battle(s); one cycle of the game is completable in twenty to thirty hours, but many more are required to acquire and power up that [[Infinity+1 Sword]].
** Not to mention theThe Dark Assembly in the various games. There are two ways to handle it. One is to basically force every bill you could ever want through - this turns the area into yet another place to go level grind (with getting some sort of improvement in addition to levels). The other is an in-game version of [[Bribing Your Way to Victory]], in which you use the spoils you're not using from other level-grinding trips as bribes to get everything past without fighting. Each version is self-perpetuating, as well - the senators remember what happened to them in previous votes, so they'll be more prone to blocking your bills if fought before (necessitating another fight) and more prone to passing your bills if sufficiently bribed in the past (giving you the chance to bribe other senators).
* The ''[[Fallout]]'' series is especially guilty of this, where many of the sidequests or just exploring the maps draws you away from the main story, to the point where the first two games put a time limit on the first major quest to keep you focused.
** The third game has no such time limit until the final part of the main quest. It is very easy to get caught up in exploring and doing sidequests right from the moment you leave the vault, to the point which the player can hit the level cap before really beginning the main quest.
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** There's also Grate Guy's Casino (assuming you can figure out how to get to it [[Guide Dang It|without a guide]] anyway). Offers two rather terrible games with high chances of losing, but also a game from Grate Guy himself (essentially a coin flip game) with a prize if you beat him 100 times. Said item is a moderately powerful, '''infinite-use''' attack item, so it's well worth the considerable amount of time it takes to get.
* ''[[Might and Magic]] VII'' featured Arcomage, a card game that can be played at any tavern. Additionally, every tavern had different house rules.
* ''[[Super Paper Mario]]'' has the arcade. Just... the arcade. Four insanely addictive and incredibly ''fun'' minigames. Many players would only leave to spend their tokens on that which they could sell, do so, then return with more money. Even if they eventually got bored of the game they were playing, there were still three more.
** If you got bored of Tilt Island, there is no helping you.
* The Gummi Ship sequences in ''[[Kingdom Hearts (video game)|Kingdom Hearts]]'' or ''[[Kingdom Hearts II]]''.
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** Already no stranger to create-a-whatsit modes, the ''WWE'' wrestling game series has recently added in a create-a-story mode. For anyone who's ever said they could pull better plot twists [[Ass Pull|out of their ass]] than [[Shocking Swerve|Vince Russo could actually sit down and write]], it's both a dream come true ''and'' the sputtering death of whatever social life they had.
* ''[[Legend of the Mystical Ninja]]'' features an entire level called "Amusement Park," which consists almost entirely of mini-games such as concentration, horse racing, a paint contest, and a quiz gameshow with a ridiculously huge cash prize. Players can and do waste ''hours'' here.
** Not to mention that itIt has one of the shops where you can buy the Hourglass item, adding time to the ever-ticking time limit at the top of the screen. You can't just waste hours here, you can buy them and waste more!
** Doing these is actually useful as money helps a ton when buying food, armor, shoes, or extra lives later on in the game. Something that's really useless, though, are the arcade games like Gradius and Arkanoid.
* If all the videos on [[YouTube]] are any clue, the composer feature of ''[[Mario Paint]].''
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* ''[[Star Ocean: Till the End of Time]]'' actually has an item that will have you ignoring the battles because it's just so much fun to roll around. It's also easy to get caught up for weeks playing games in Gemity, although that's partly because the Bunny Racing game is so luck-dependent it will take you weeks to win all the prizes.
** ''[[Star Ocean the Second Story]]'' also had the bunny-racing game, which was just as hard (if not harder) to win at. At the very least, there's only one prize there that you can't get elsewhere, but seeing as it's possibly the best set of footwear outside of the game's [[Bonus Dungeon]]...
*** Not to mention inIn both Star Ocean 2 and 3 you can go back and visit places I think you can't return to normally, either because ''the planet no longer exists'', or the location is on a different planet. Now add on that in every city you can disband your team and interact to get special endings. [[SO 2]] had 81 possible endings, only available through team-city interactions.
* ''[[Plants vs. Zombies]]'' has an incredible amount of features beyond the standard Adventure mode. And as the in-game prices of new items for use in Adventure mode skyrocket, you may find yourself turning to these alternate features to build up your cash supply before braving the next level.
* This is more of a subjective one, but just about every ''[[Unreal Tournament]]'' game except UT3 had amazing mods and "mutators" (miniature mods that could be switched on and off in-game).
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* Most recent ''[[Nancy Drew (video game)|Nancy Drew]]'' PC games will have some type of arcade game in them and some hard to obtain prize and/or Easter egg (literally). Many players will get sidetracked halfway through the mystery because they want the prize, and then proceed to spend more time going after it than on the rest of the game overall. The box that's for sale for $99.90 and the rather addictive Land Rush minigame in Trail of the Twister stick out as the epitome of this trope, espically as it takes 50 to 75 plays on the arcade game to get the box.
* The Coin Shooter minigame in ''[[Super Smash Bros Brawl]]''. There are other ways of getting trophies and stickers, but you'll keep your finger hovering over the Fire button for hours just waiting for a new/rare one to float into the playing field.
* Way back in ''[[Super Mario Bros 3]]'' for the NES, if you played it two player, there was a version of the original ''[[Mario Bros.]]'' game (and, if you played enough times to get through the very long repeating rotation of modes, a couple of other two-player minigames). You selected it by going to your 'opponent'/co-player on the map, and clicking, or by clicking as they tried to run past you! Whoever won the minigame got to have the next turn, and the players moved so that the winner got the location where the battle was fought. So (depending on where the players were on the map) you could be trapped in an endless cycle of battling to play the next level. Not to mention youYou could steal the emblems you win at the end of levels so you could also start a cycle to get those back.
* ''[[Fire Emblem: The Sacred Stones]]'' had the Tower of Valni, the Lagdou Ruins, and random battles on the world map. In order to unlock them, one did have to play part of the way into the main game, but after that you could go through them as many times as you wanted. It helps that the ruins and tower both had rare treasure in them and that certain random battles could be used to steal items from enemies with a glitch.
* The main menu of ''Sumotori'' can keep you entertained for hours. It might even be more time than you will spend actually playing the main game, because each round lasts only a few seconds. However, after each round, the opponents try to bow, [[Hilarity Ensues|and THAT is when the fun starts]]. And then there's the secret mode...
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** As well as faerie raising.
* ''[[The Saboteur]]'': The game's option of going around the city and countryside to destroy the various Nazi war and occupation equipment is probably what gave this game it's name, more than the actual French Resistance aspect. You'll spend so much time blowing up bridges, searchlights, AA guns, sniper nests, occupation towers, artillery, propaganda speakers, fuel depots, and various other things, that you'll probably forget who half the main characters are when you finally get around to resuming the storyline missions.
**
* ''[[Red Dead Redemption]]'', anyone? I can't count how many hours I've spent playing Poker alone in that game, not to mention Blackjack and Liars Dice.
** [[Real Men Wear Pink|And picking flowers.]]
* The ''[[Oregon Trail]]'' spinoff ''Yukon Trail'' had a card game you could play and gamble on. It's far too addictive.
* Every year, ''[[Kingdom of Loathing]]'' celebrates [[Saving Christmas|Crimbo]] with at least two weeks worth of dedicated content, during which most players' ascensions fall to the wayside. Other random events also become the distracting shiny, such as this year's "Biggs Digs" and subsequent skeletal apocalypse.
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