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Dug Too Deep: Difference between revisions

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* In ''[[Professor Layton and the Diabolical Box]]'', this is what happened to {{spoiler|the town of Folsense, when gold miners discovered a metal that released a toxic, hallucinogenic gas.}}
* Played with in ''[[Dragon Age]]'' where, during the course of the Dalish elf origin, you can find "a strange statue commemorating the emergence of -- and short-lived trading partnership with -- dwarves who dug too high and too frugal and struck elves."
** Also played with with the Deep Roads, the [[The Lord of the Rings|Moria]] of the setting, where the problem wasn't that the dwarves dug too deep, but that the subterranean tunnels were taken over by the darkspawn, who were themselves digging for their old dragon-gods.
* In ''[[Fallout]] 2'', the miners of Redding presumably dug too deep in the [[Meaningful Name|Wanamingo]] mine, and unearthed massive amounts of the immensely strong ''Aliens''. [[The Chosen One|The player character]] can buy this mine, clear the mutant creatures out, and sell it for a large profit. This area of the game (along with the rest of the town) [[That One Level|is known to be very hard despite being available early in the game]].
** The miners of Redding seem to be particularly unlucky when it comes to digging, as when they are hired by the [[Putting on the Reich|Enc]][[Eagle Land|lave]] to dig up the remains of the [[Abandoned Warehouse|Mariposa]] [[Secret Government Warehouse|military base]], they are greeted with massive amounts of [[Body Horror|mutagenic vapors]] which slowly turn them into brutish super mutants. They kill their Enclave masters and take over the base. Two notable super mutants are created in this mess, [[Enemy Summoner|Melchior the magician]] and [[The Dragon|Frank]] [[Complete Monster|Horrigan]]. The Player knows about this because by the time s/he arrives, all the Enclave are either gone or dead, and they left behind graphic [[Apocalyptic Log|holodiscs]] on their corpses.
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