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Ace Combat: Difference between revisions

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* [[Fragile Speedster]]: The X-29 has consistently tended to fit this archetype, though its missiles aren't weaker than usual. So is it's "cousins" the F-5E and F-20A in their respective games.
* [[Frickin' Laser Beams]]: Hi, Tactical Laser System! Although it acts rather like a [[Laser Blade]] rather than a traditional laser gun.
* [[Friend or Foe?]]: Failures to distinguish ally from enemy play a major part in ''Skies Unknown'' -
** An early mission ends with Trigger apparently killing a major political figure. Later, it is revealed that {{spoiler|the killing was actually done by an enemy unit with spoofed IFF.}}
** {{spoiler|Full Band}} is killed after he is marked as an enemy, leading to Count shooting him down. Whether it was done intentionally with malice aforethought, intentionally for a good reason, or accidentally is left ambiguous.
** Late in the game, events lead to widespread IFF failures. Chaos follows, both in the story and reflected in gameplay by the need to properly identify targets' affiliations.
* [[Friendly Fireproof]]: Go ahead, drop that cluster bomb ten feet from friendly ground forces. They won't feel a thing. Or try to send a couple rounds through your wingman's cockpit if he's being annoying.
* [[From Nobody to Nightmare]]: Every last one of the player characters.
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