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PlayStation Vita: Difference between revisions

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Continuing on Sony's tradition of backwards compatibility, the Vita is backwards-compatible with PSP and emulated PS1 games, albeit only through downloadable games purchased from the PSN since the Vita lacks a UMD drive. Sony later released a second revision in 2013 (model PCH-2000, colloquially known as the PS Vita Slim) which is 20% thinner and 15% lighter, dispensing the OLED panel with a cheaper LCD display and increasing the battery life. The PCH-2000 also comes with 1GB of onboard storage (though the card slot still remains; said onboard storage is actually part of the Vita's flash chip which remains the same across revisions, only repartitioned to make use of otherwise unused space), replaced the proprietary charging/data port with a micro USB port, and removed the otherwise-unused accessory port.
 
Sony also released a non-portable microconsole variant of the Vita called the PS Vita TV in Japan on November 14th, 2013. It was intended as a companion device that could play PS Vita and PlayStation Plus games on a TV with a DualShock controller, as well as stream PS4 games onto a different television through Wi-Fi. It too proved to be a critical and commercial failure for Sony as a good chunk of the Vita's library is blacklisted either due to the games' use of Vita-specific features or for no good reason, among them being ''Uncharted: Golden Abyss'', ''Wipeout 2048'', ''Assassin's Creed III: Liberation'', ''Lumines: Electronic Symphony'', ''Tearaway'', ''Gravity Rush'', ''Borderlands 2'', ''The Sly Collection'' and others. Hackers found ways to bypass the blacklist, though compatibility issues remain due to some games' dependency on features such as the rear touchpad; in theory developers could releasehave released updates to add supportaccount for the Vita TV's control differences, but this never materialised (though later ports of ''Assassin's Creed III: Liberation'' to other systems did rework the controls somewhat). Due to low hardware sales, Sony released the Vita TV as the "PlayStation TV" outside Asia, disassociating themselves from the already tainted Vita brand.
 
When it was released in Japan, on December 17th, 2011, it did well for a week but lost 3/4ths of its sales numbers the next, being outsold the week of Christmas not just by its main competition, the [[Nintendo 3DS]], but by the ''original PSP'' as well. And [[It Got Worse|numbers have only declined since then]]. Unfortunately, the Japanese market would prove to be the ''most'' successful by far, thanks to Japanese developers taking advantage of the lower budgets to make very original and innovative games for the system. The international release would wind up doing even worse, with the cost of the proprietary memory even more absurd (the largest of the memory options never making it to the west), while Sony of America was unwilling to support, and later outright ''hostile to'' (outright banning their release or forcing absurd censorship requirements) the [[Widget Series|oddball Japanese games]] that made of most of the system's exclusives.
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