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* ''[[Tomb Raider]]'' features a variety of unique death animations for Lara Croft depending on how she dies. This can lead players to intentionally kill her to watch her writhe in agony or crash into rocks. In the commentary for ''Tomb Raider Anniversary'', the creator comments that during the development time, it just wasn't a good day unless they impaled Lara on some spikes.
** [[Ragdoll Physics]] took brutality to a new level in the otherwise sham-game ''Angel Of Darkness''; videos exist on YouTube of players gleefully tossing the protagonist off a ledge to hear the scream and see the resulting death pose. While rag doll physics do exist in the later games, they are usually accompanied by a quick fadeout before the player reaches the bottom of the cliff, or the exact instant that contact is made, whereas the early games let you [[Have a Nice Death|get a good look at post-mortem Lara for about eight seconds]].
* The second ''[[Jak and Daxter]]'' game gives you free roam. Because for most of the game you're a [[Phlebotinum Rebel]] with [[More Dakka|a thing]] [[
** Perhaps even crueler is the fact that if you're in a large ship, you can fly around the city at high speeds ramming into citizens on small ships causing an ''instant explosion of the craft and the driver.'' You can do this multiple times with one large ship. It's delightful!
* In some of the ''[[Ratchet and Clank]]'' games, you can achieve rewards for shooting down enough cars. Not that bad? Try the stage in [[Ratchet and Clank Going Commando|the second game]] where you have to take on a Thugs 4 Less boss as [[Humongous Mecha|Giant Clank]] on a small, heavily urbanized moon. You can knock down every single friggin' building if you take your time, and ''even be rewarded for it with health and ammo''. And you're supposed to be the ''good guy''.
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