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Metal Gear Rising: Revengeance: Difference between revisions

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** The stealth of the original version of the game was pitched as being "predatory." In other words, had it been done (and done well) it would have been like the stealth sequences in ''[[Batman: Arkham Asylum]]'', where the player would hunt down enemies relentlessly but need to stay out of sight. Unfortunately they just couldn't figure out a way to make it work. Where as Batman is a mere human with a bullet proof vest, a cyborg like Raiden is capable of enduring insane amounts of damage up to and including voluntary limb removal.
** Actually, If the pre E3 Konami press conference is anything to go by, the Predatory stealth is still in there. It's just a little more on the aggressive side (like slicing through a pillar to get the unsuspecting soldier behind, backflipping off a building for a foot stab stealthkill or dropping a ferris wheel on them)
* [[Wrench Wench]]: Sunny who's grown up a bit since the last game helps Raiden throughout his journey. She is currently working on a space craft.
* [[You Look Familiar]]: The designs for the Mastiff enemies (the hulking cyborgs with the cannon attached to their right arm) were reused from concept artwork from ''[[Metal Gear Solid 4: Guns of the Patriots]]'' that was originally meant to be the designs for the Beauty and the Beast Unit.
** Also, Sam somewhat resembles Vamp. Sam & Vamp however are distinct characters.
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