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OpenTTD: Difference between revisions

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* [[Artistic License Physics]]: Trains can go around extremely tight corners at 300mph, but immediately slow down to a crawl when encountering a tiny hill. Only the OpenTTD implementation finally added a (more) realistic acceleration model.
** Averted if you enable realistic acceleration in the settings. More so if you enable realistic braking as well.
* [[Awesome but Impractical]]: Aircraft. There is no doubt that they are [[Cool Plane|awesomely cool]] and fast, but their low cargo capacity and need for expensive airport infrastructure makes them less useful, and by default [[My Rules Are Not Your Rules|all planes travel at 1/4 listed speed]] while trains, road vehicles and ships do not have this handicap. Fortunately, this is purely for game balance on the default 256 by 256 tile map and applies equally to AI aircraft. In addition...
by default [[My Rules Are Not Your Rules|all planes travel at 1/4 listed speed]] while trains, road vehicles and ships do not have this handicap. Fortunately, this is purely for game balance on the default 256 by 256 tile map and applies equally to AI aircraft. In addition...
* [[Awesome Yet Practical]]:
** Aircraft, if you use a big map and set plane speed to 1:1. Because most NewGRFs add real vehicles and the Base Sets use [[Bland-Name Product|off-brand versions of real vehicles]].
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