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* Built into the premise of ''[[The Whispering Vault]]'': all player characters are former mortals who have become Stalkers, quasi-divine beings charged with pursuing rogue demiurges (referred to as the Unbidden) damaging reality with their presence, capturing them, and imprisoning them in the titular vault.
* In the original ''[[Dungeons & Dragons]]'' boxed set, the [[Powers That Be]] were referred to as Immortals, and the Master Set included a detailed proceedure (which included tithes, research, meditation rituals) for an epic-Level hero to petition to join their ranks, which if accepted required a series of trials and tasks to prove their worth. The later Immortal Rules was a setting for those who had succeeded.
* ''[[The Primal Order]]'' -- a system-agnostic set of rules for running gods as something more than merely monsters with very high hit points in virtually any roleplaying game, published by a pre-''[[Magic: The Gathering]]'' [[Wizards of the Coast]] -- addresses the subject of mortals becoming gods in some detail, providing suggestions to the game master and laying out complications and implications which may impact his campaign .
== [[Theatre]] ==
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