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Super Smash Bros. (video game): Difference between revisions

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* [[Artificial Stupidity]]: The AI has no idea how to handle edgeguarding. Once you knock a computer player off the stage, all you have to do is interrupt their recovery and they'll drop like a stone.
* [[Badass Adorable]]: Kirby, Pikachu, and Jigglypuff are all small and cute little critters who can fight on par with a heavily-armored bounty hunter and a legendary swordsman. The former two are even considered to be the game's top tier fighters by the competitive scene as a whole.
* [[Bee Afraid]]: Beedrill. If you summon one with a Poké Ball, an entire swarm of them will attack your enemies for you.
* [[The Big Guy]]: Donkey Kong and Captain Falcon are the biggest members of the cast, as well as the heaviest hitters.
* [[Book Ends]]: The opening cutscene shows that the characters are a child's toys enacting their owner's fantasies, and Classic Mode ends with the winning toy being left on its owner's desk once they're done playing with it.
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** This is the sole game in the series without ''any'' ''[[Fire Emblem]]'' presence whatsoever.
** Samus' entirely melee combat-based moveset save for her beam and bomb projectiles is this when compared to other projectile-based fighters introduced later in the series, like Mega Man and Mii Gunner. It was clear that the devs were likely worried that they'd make her ''too'' campy if she had too many projectile attacks, but the aforementioned characters show that you can make it work while keeping their range and firepower reasonable.
* [[BeeEverything's AfraidWorse with Bees]]: Beedrill. If you summon one with a Poké Ball, an entire swarm of them will attack your enemies for you.
* [[Final Boss]]: Master Hand is the first and only final boss present in this game.
* [[Green Hill Zone]]: Dreamland, which is a simplistic stage that's perfect for first-time players to fight on.
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