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Weirdness Magnet: Difference between revisions

Merged "Roleplay" with "Tabletop Games", because the latter's where RPGs are usually put.
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(Merged "Roleplay" with "Tabletop Games", because the latter's where RPGs are usually put.)
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* ''[[Bloom County]]'' (and ''Outland ''and Opus and, well, anything by Berke Breathed).
* Calvin from ''[[Calvin and Hobbes]]'' was this... at least in Calvin's imagination... we think.
 
 
== Roleplay ==
* It doesn't matter how peaceful, quiet, and isolated the place is. Once the [[We Are Our Avatars|Group]] comes in, the weirdness level ''skyrockets''.
 
 
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* ''[[Changeling: The Dreaming (Tabletop Game)|Changeling: the Dreaming]]'' has a flaw you can take called Chimerical Magnet. Three guesses what this does. Given that your character can literally die of boredom in this game if not enough weird stuff happens to you, it's uncertain how much of a flaw this really is.
* ''[[Geist: The Sin Eaters (Tabletop Game)|Geist: The Sin-Eaters]]'' gives this to one of the five character types. All of the types are sensitive to ghosts who died by particular means, but the "Forgotten" (victims of what might be considered death by Weirdness Magnet) find such ghosts are actually ''drawn'' to them.
* It doesn't matter how peaceful, quiet, and isolated the place is. Once the [[We Are Our Avatars|Group]] comes in, the weirdness level ''skyrockets''.
 
 
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