Jump to content

Always Check Behind the Chair: Difference between revisions

m
Mass update links
prefix>Import Bot
(Import from TV Tropes TVT:Main.AlwaysCheckBehindTheChair 2012-07-01, editor history TVTH:Main.AlwaysCheckBehindTheChair, CC-BY-SA 3.0 Unported license)
 
m (Mass update links)
Line 2:
So, you've just made it through the latest [[Ruins for Ruins Sake|ancient ruins]] or abandoned mansion, filled with rooms of oddly-present furniture at every turn. Along the way, you've killed monsters, triggered a [[Cutscene]] or two, and [[Kleptomaniac Hero|picked open every treasure chest you could find]]. You ''could'' call it finished and head back home—or, you could turn those [[Empty Room Psych|seemingly empty]] bedrooms upside down in your search for more loot. (And [[Kleptomaniac Hero Found Underwear|whatever else]] [[Chest Monster|is there.]])
 
[[Always Check Behind the Chair]] is the process of examining inconspicuous objects, such as furniture or walls, in case the developers placed something there. When this trope is applied kindly, there will be some sort of general oddity or [[Notice This|subtle deviation]] to show a secret's presence. Used in a more cruel manner, however, and it tends to dive into [[Fake Difficulty]] and/or [[Guide Dang It]], especially when the item is plot-important or has literally no business being there. Such an example is placing the [[Infinity Plus One+1 Sword]] by a common bush.
 
What's behind the chair can be a number of things, but items, paths, monsters, switches and [[Easter Egg|Easter Eggs]] are common. How they ''react'' to being discovered, however, is less concrete: switches may turn something on or off, but they're just as likely to unleash the [[Brutal Bonus Level]]'s [[Bonus Boss|boss]] ramped [[Up to Eleven]], start a [[Mini Game|mini-game]], or provide some snark on particularly [[Willing Suspension of Disbelief]]-breaking events.
Line 25:
* ''[[Blue Dragon]]'': Not only do some objects contain items you can take, but many more hold “Nothing,” which is apparently ''not'' the same as actually having nothing inside. Finding enough Nothings will let you get items from a certain [[NPC]], including unique items not available anywhere else. The “Six Treasures” [[Downloadable Content]] includes a pair of glasses that [[Bribing Your Way to Victory|places markers on top of things that are hiding Nothing]].
* ''[[Breath of Fire]]'' series: Chests or drawers, on more than one occasion. The first two installments also had some treasure hidden in statues and pillars, under pushable objects, and even some random sections of wall, propelling this right into [[Guide Dang It]] territory.
** In the first installment you get several [[Infinity Plus One+1 Sword|Infinity Plus One Swords]] this way. The Life Armor? In a dragon statue at the top floor of Agua. Don't forget the Ice Dagger in the other statue. The Tri-Rang? Search behind Pagoda either before it is activated or after it is ruined. The Empire Sword? Search the left side of Jade's throne. Oh, and check for the Star Hammer behind the right pillar in the same room while you're at it. If you know where to look, some of these become [[Disk One Nuke|Disk One Nukes]].
* ''[[Chrono Cross (Video Game)|Chrono Cross]]'' has this all over the place.
* ''[[Chrono Trigger (Video Game)|Chrono Trigger]]'' has tabs, inconspicuous objects hidden throughout the landscape that occasionally glint to announce their presence. Other secrets are usually [[Notice This|obvious]].
Line 39:
* ''[[Fallout 3]]'' can become this if you're low on health items, ammo, guns or certain quest items. Not helped by almost every item that isn't nailed down being potentially collectable, and getting in the way of an item you actually want to pick up.
** Bathrooms often also hide valuable loot (often chems) in the bowl or water tank of toilets. This means that each time you find a bathroom, you throw open each stall, run in and jump onto the toilet seat to get a better look. ''Each time''.
* ''[[Final Fantasy III (Video Game)|Final Fantasy III]]'' dances between [[Always Check Behind the Chair]] and [[Notice This]]: the [[Nintendo DS|DS]] [[Video Game Remake|remake]] lets you zoom-in using L/R, with spots hiding objects giving off a [[EverythingsEverything's Better With Sparkles|yellow-gold sparkle]].
* ''[[Final Fantasy IV (Video Game)|Final Fantasy IV]]'': Many areas have hidden goods or passageways, but [[Instant Awesome, Just Add Ninja|Eblan]] Castle deserves special mention due to the sheer prevalence of such things. In summary: secret corridors on basically every floor; a Sutra hidden behind the throne; a pit that you have to edge your way across to reach a chest; and then, just to confuse you, a ''different'' and ''uncrossable'' pit. That's '''before''' [[The Very Definitely Final Dungeon|The Very Definitely Final Dungeon's]] obsession with paths under paths [[Rule of Three|under paths]], all obscured by the top-view. {{spoiler|Not to mention the invisible bridge leading to the [[Infinity Plus One+1 Sword]].}}
* ''[[Final Fantasy VI (Video Game)|Final Fantasy VI]]'': There are Elixirs in ''almost every'' grandfather clock.
** [[Shown Their Work|Clocks are/were believed by alchemists to be optimum storage places for immortality potions.]]
Line 70:
 
== [[Web Comics]] ==
* At the beginning of ''[[Darths and Droids]]'', Jim and Ben's very first act of going [[Off the Rails]] involved searching a room for items rather than waiting for the negotiators to arrive. As punishment, [[SchrodingersSchrodinger's Gun|the GM retroactively decided]] that this action was responsible for the Trade Federation attacking them.
 
== [[Role Playing Games]] ==
Cookies help us deliver our services. By using our services, you agree to our use of cookies.